Hi Shuting, Very glad to see the efforts of autodesk about making maya more "user friendly" for xsi people, I haven't had the chance to read all the emails, but I saw you mention something about improvements in the node editor, I am wondering if this applies to lookdev/shading? are we getting something similar (or closer) to the xsi render tree (which is awesome!) or the slate editor from max? I had scratch the surface using the node editor in maya for shading, I ve been mostly using the hypershade... and although I know the node editor offers shading functions I find that it is still very far from the examples I mentioned previously.
Also you mentioned something about a beta release, is there a chance I can get into? Thanks for your help man, cheers -Manuel IMDB | Portfolio | Vimeo | Linkedin Date: Thu, 27 Nov 2014 23:12:57 +0000 Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com I dare say artists will be doing overtime no matter what, not having to fight and compensate for the software into overtime, is an admirable goal. On 27 November 2014 at 20:43, Shuting Chang <shuting.ch...@autodesk.com> wrote: Hi Francois, Thank you for your understanding. Really, I want to say is that the goal of improving the software is to make people in this field work less overtime. I know it sounds ambitious. But with the experience working as an artist in industry, this goal motivates me a lot. Artists deserve a life : ) Shuting On 2014-11-26, 5:54 PM, "Francois Lord" <flordli...@gmail.com> wrote: >I disagree. >They own the software, yes, but that doesn't mean they know what the >users actually like in it. There is a ton of features in Softimage that >I never use. >The way I understood Shuting's questions was this: >"Now that you guys have played with Maya, how would you make the >Outliner better while keeping it in line with the Maya way of thinking, >and given we don't want to alienate all our users? What do you like in >Softimage and what do you not like in it?" > >But perhaps I'm working too much overtime these days. >Must... sleep... > >On 26-Nov-14 17:39, Sven Constable wrote: >> Due to all respect to you as a developer (assuming you are) and to all >> fellow people on the list that gave constructive answers to that >>question >> but ADSK owned(!) Softimage for about six years. Wasn't that enough >>time to >> get a clue about the functionality of the software. ADSK had time to >> investigate it even before like other vendors did. SideFX kept an eye on >> softimage and even maya and they did research to implement features or >> workflow these packages had. And now, after killing the software you >>ask >> how to improve maya and you ask softimage users? How about getting a >>clue >> about the software you own already? >> It's an example how ADSK has no idea about the 3D DCC business. And my >>dear >> list people, stay away from the idea ADSK will make maya or max like >> softimage. ADSK is not the company to bring max or maya even close to a >> "next gen 3d application" like Softimage (the company) did with XSI. >>It's >> just too expensive and risky to do a redesign of a 3D animation >>software. >> Softimage (the company) did this with XSI after it was clear to everyone >> that the codebaseof Softimage|3D was just too old. And they lost a >>shit ton >> of market share with the development of XSI. ADSK will not do the same >>with >> max or maya. >> >> sven >> >> -----Original Message----- >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Shuting >>Chang >> Sent: Wednesday, November 26, 2014 3:07 AM >> To: softimage@listproc.autodesk.com >> Cc: Mark Jamieson >> Subject: Need your opinion to improve Maya Outliner/ Attribute Editor >> >> Hi there, >> >> I'd like to say that Maya is really moving forward. We are looking into >> improving Outliner and Attribute Editor. >> I know the strongest request is to have multiply dock-able Outliners and >> Attribute Editors with the function to pin to certain objects. >> >> Other than that, I won't list any thing else as I don't want to lead the >> direction of the discussion. How we improve the Outliner and AE is >>totally >> decided by your input. Please let us know what bothers right now and how >> current Outliner and AE are blocking you. >> >> Ideas and Inputs please. >> >> Thanks in advance for you help. This means tremendous for us. >> Shuting >> >