Just as a deliberately annoying side-note: improvements and humanization
efforts for Maya are obviously more than welcome, but the easiest way
to make Maya more easily accessible would be IMHO a thorough and thus
fundamental overhaul of the documentation. Softimage might have been
less capable than Maya in some respects, but it's documentation has
always been "rock-solid". Which, I add for dramatic effect, the Maya
documentation isn't. And sadly that make a significant - often
underappreciated - difference when having to work with the software,
especially when starting out to do so.
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com