Just as a deliberately annoying side-note: improvements and humanization efforts for Maya are obviously more than welcome, but the easiest way to make Maya more easily accessible would be IMHO a thorough and thus fundamental overhaul of the documentation. Softimage might have been less capable than Maya in some respects, but it's documentation has always been "rock-solid". Which, I add for dramatic effect, the Maya documentation isn't. And sadly that make a significant - often underappreciated - difference when having to work with the software, especially when starting out to do so.

Greetz
Leendert

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Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com

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