If you want to edit pivots, Dirk Bialluch I think wrote this like 15 years ago. 
I should still work.

http://www.creativecrash.com/maya/script/pivot-toolbox



Pivots in Maya don’t work like Centres in Soft.

If you want to set up a complex relationship do the following:


1.       create all your objects

2.       ignore the objects pivots

3.       align your objects

4.       create null locators where you want your “centres” for each object to 
go.

5.       Arrange the locators rotation and hierarchy as necessary for the 
rotations you want

6.       Parent the objects under their respective locators


If you have a complex series of rotation orders manage them by cascading 
locators.

A good example would be

Yaw
--------- Pitch
                --------- Roll
                                --------- Object

But set this up and test the rig before you make the object a child of the rig.


There are some advantages to this workflow, you have to do this in Soft for 
anything more complex anyway, but Maya’s pivot theory has been this way since 
1.0. The rotation order function is a direct descendent of Wavefront.

In Maya Null locators(Group) are your friends.


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: Tuesday, December 02, 2014 5:30 AM
To: softimage@listproc.autodesk.com
Subject: Re: more maya......

Can somebody please tell what is the best way of matching transforms in Maya?

I've been using Align Objects, but it doesn't match two objects based on their 
pivot like in xsi.

Any ideas?

C

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