The first weeks with them are a bit painful then everything starts coming
together, I now find myself thinking that this particular task would be
much easier in Houdini, I started to love the PointWrangle and
AttribWrangle nodes and how you have access to a lot of stuff.

On Fri, Dec 5, 2014 at 2:02 PM, olivier jeannel <olivier.jean...@noos.fr>
wrote:

>  Eeer same here.
> watched hours and hours of tutorials, the learning curve is tough, but now
> although I'm not yet experienced with it (still looking for node names and
> syntax) I'm just amazed by it's flexibility.
> Thinking a 3d project differently feels awkward.
>
> The big problem for me is mantra. Just not usable without a renderfarm (In
> my unexperienced opinion, of course)
>
>
>
>
>
> Le 05/12/2014 04:53, Simon van de Lagemaat a écrit :
>
> I don't know about everyone else but I've been learning Houdini for a
> couple months now and I am totally awestruck by it despite some weak areas
> that it looks like it's improving on.The flow of data through the program
> is wonderful and far better than Soft.  I got comfortable quite quickly
> with it.  Helps to have a few guys around that know it ;-)
>
>  You can move compounds and vex nodes all over the place with very little
> transition work i.e. I'm moving a deformer sop over to a shader with just
> some coordinate conversions and I can easily build interfaces and
> connections with uniformity and predictability.  I'm very happy with it and
> I haven't even touched the dynamics or volume tools at all.
>
>
> On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez <tridi.animei...@gmail.com>
> wrote:
>
>> UX improvements seem like something much needed.
>>
>> https://vimeo.com/113441818
>>
>
>
>

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