The first weeks with them are a bit painful then everything starts coming together, I now find myself thinking that this particular task would be much easier in Houdini, I started to love the PointWrangle and AttribWrangle nodes and how you have access to a lot of stuff.
On Fri, Dec 5, 2014 at 2:02 PM, olivier jeannel <olivier.jean...@noos.fr> wrote: > Eeer same here. > watched hours and hours of tutorials, the learning curve is tough, but now > although I'm not yet experienced with it (still looking for node names and > syntax) I'm just amazed by it's flexibility. > Thinking a 3d project differently feels awkward. > > The big problem for me is mantra. Just not usable without a renderfarm (In > my unexperienced opinion, of course) > > > > > > Le 05/12/2014 04:53, Simon van de Lagemaat a écrit : > > I don't know about everyone else but I've been learning Houdini for a > couple months now and I am totally awestruck by it despite some weak areas > that it looks like it's improving on.The flow of data through the program > is wonderful and far better than Soft. I got comfortable quite quickly > with it. Helps to have a few guys around that know it ;-) > > You can move compounds and vex nodes all over the place with very little > transition work i.e. I'm moving a deformer sop over to a shader with just > some coordinate conversions and I can easily build interfaces and > connections with uniformity and predictability. I'm very happy with it and > I haven't even touched the dynamics or volume tools at all. > > > On Thu, Dec 4, 2014 at 1:19 PM, Oscar Juarez <tridi.animei...@gmail.com> > wrote: > >> UX improvements seem like something much needed. >> >> https://vimeo.com/113441818 >> > > >