what I know of it is that is a hair shader based on the Marschner
method, and seems to be experimental.
I would suggest contacting the mental ray dev team on their forums
http://forum.nvidia-arc.com/showthread.php?12921-Maya-2015-new-hair-shader

On Fri, Dec 12, 2014 at 11:36 AM, Leendert A. Hartog <hirazib...@live.nl> wrote:
> I'm quite possibly looking in all the wrong places,
> but there seems to be a shader present in Softimage 2015 that doesn't seem
> to be documented,
> namely the "mib_illum_hair_x" hair shader ("hiding" in the basehair.dll),
> it's also present in Maya 2015, but documentation seems sparse there also.
> Am I missing something?
> Any thoughts on this?
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog AKA Hirazi Blue
> Administrator NOT the owner of si-community.com
>

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