what I know of it is that is a hair shader based on the Marschner method, and seems to be experimental. I would suggest contacting the mental ray dev team on their forums http://forum.nvidia-arc.com/showthread.php?12921-Maya-2015-new-hair-shader
On Fri, Dec 12, 2014 at 11:36 AM, Leendert A. Hartog <hirazib...@live.nl> wrote: > I'm quite possibly looking in all the wrong places, > but there seems to be a shader present in Softimage 2015 that doesn't seem > to be documented, > namely the "mib_illum_hair_x" hair shader ("hiding" in the basehair.dll), > it's also present in Maya 2015, but documentation seems sparse there also. > Am I missing something? > Any thoughts on this? > > Greetz > Leendert > > -- > > Leendert A. Hartog AKA Hirazi Blue > Administrator NOT the owner of si-community.com >