Hi there,

On a regular polymesh, I created an ice tree where I set some colors to the point (Self.color)

I'd like now to copy that per point color to a per polygon color. (Houdini equivalent to attribute promote from point to primitive)

I'd love to have a little exemple (screenshot) or tutorial.

I'm sure there is still some people doing some Ice modeling on that list ;)

Thank you !

Olivier


Reply via email to