Really excellent ! works superb !
One question, how do you get the polygon color to display in the viewport ?
Le 08/01/2015 00:08, Ciaran Moloney a écrit :
http://i.imgur.com/m0vD28x.jpg
On Wed, Jan 7, 2015 at 4:05 PM, olivier jeannel
<olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:
I'm sorry, I don't get it.
How do I snap back on the vertices the averaged array ?
Le 07/01/2015 16:16, Stephen Blair a écrit :
this is about weight maps, but it's the same idea (point to poly)
http://xsisupport.com/2011/10/12/context-matters-weight-maps-and-polygons/
On Wed, Jan 7, 2015 at 9:40 AM, olivier jeannel
<olivier.jean...@noos.fr <mailto:olivier.jean...@noos.fr>> wrote:
Hi there,
On a regular polymesh, I created an ice tree where I set some
colors to the point (Self.color)
I'd like now to copy that per point color to a per polygon
color. (Houdini equivalent to attribute promote from point to
primitive)
I'd love to have a little exemple (screenshot) or tutorial.
I'm sure there is still some people doing some Ice modeling
on that list ;)
Thank you !
Olivier