Maya f-curves editor out the box is pretty painful. I know a few Softimage 
animators who have had to use Maya have recommended the Redux plugin...

http://vimeo.com/33163670

Hope it helps

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

Profile: http://uk.linkedin.com/in/sofronisefstathiou

Student Work:
http://www.youtube.com/NCCA3DAnimation
http://www.youtube.com/NCCADigitalFX
http://www.youtube.com/NCCAAnimation




-----Original Message-----
From: Eugene Flormata [eug...@flormata.com]
Received: Tuesday, 10 Feb 2015, 22:39
To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: Re: Maya, sheesh!

I agree with the fcurve editor behaving like garbage. even after effects' curve 
editor is more predictable than maya's most of the time.

but I did stumble upon this nifty tool mgtools, which while very convoluted, 
seems like a very fast animation process.

https://www.youtube.com/watch?v=y8vmItRyjUI
found this a few days ago, and it looks really cool way to animate.

https://www.youtube.com/watch?v=_f8HWoxoX0s another video demoing the toolset
the anim recorded tool looks really good at 11 mins in


and the tool itself
https://www.youtube.com/watch?v=AzultIay4Ag
I really like the pathtracker at around 8:00mins in

still probably a pain the ass to set up any of the rigs on the characters 
before you even get to this animation step though.


On Tue, Feb 10, 2015 at 2:03 PM, Fabian Schnuer Gohde 
<list....@gohde.no<mailto:list....@gohde.no>> wrote:
Hehe, sorry to laugh a little, 13-14 years ago, wanting to move on from max r2 
I did a first bouncing ball tut in Maya and afterwards thought, there must be 
an easier way to do this, and Raff ended up convincing me to try XSI. Just give 
them a few more years, can't be long now ;-)

-Fabian

On 10 February 2015 at 22:42, Laurence Dodd 
<laure...@porkpie.tv<mailto:laure...@porkpie.tv>> wrote:
Hi all,
I'm trying to do the Maya thing.
Is there some way to get it's graph editor to behave more like Soft's, 
specifically can I edit keys and their tangents without going through twenty 
hoops to let me simply adjust stuff. If I had any hair I would be tearing it 
out, instead I'll just die a little inside every time I have to go to key 
transform tool or click on multiple things to pull on a tangent.

Sorry rant over


--

Laurence Dodd
Porkpie Animation

E: laure...@porkpie.tv<mailto:laure...@porkpie.tv>
W: www.porkpie.tv<http://www.porkpie.tv>
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