Maya f-curves editor out the box is pretty painful. I know a few Softimage animators who have had to use Maya have recommended the Redux plugin...
http://vimeo.com/33163670 Hope it helps Sofronis Efstathiou Postgraduate Framework Leader and BFX Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation -----Original Message----- From: Eugene Flormata [eug...@flormata.com] Received: Tuesday, 10 Feb 2015, 22:39 To: softimage@listproc.autodesk.com [softimage@listproc.autodesk.com] Subject: Re: Maya, sheesh! I agree with the fcurve editor behaving like garbage. even after effects' curve editor is more predictable than maya's most of the time. but I did stumble upon this nifty tool mgtools, which while very convoluted, seems like a very fast animation process. https://www.youtube.com/watch?v=y8vmItRyjUI found this a few days ago, and it looks really cool way to animate. https://www.youtube.com/watch?v=_f8HWoxoX0s another video demoing the toolset the anim recorded tool looks really good at 11 mins in and the tool itself https://www.youtube.com/watch?v=AzultIay4Ag I really like the pathtracker at around 8:00mins in still probably a pain the ass to set up any of the rigs on the characters before you even get to this animation step though. On Tue, Feb 10, 2015 at 2:03 PM, Fabian Schnuer Gohde <list....@gohde.no<mailto:list....@gohde.no>> wrote: Hehe, sorry to laugh a little, 13-14 years ago, wanting to move on from max r2 I did a first bouncing ball tut in Maya and afterwards thought, there must be an easier way to do this, and Raff ended up convincing me to try XSI. Just give them a few more years, can't be long now ;-) -Fabian On 10 February 2015 at 22:42, Laurence Dodd <laure...@porkpie.tv<mailto:laure...@porkpie.tv>> wrote: Hi all, I'm trying to do the Maya thing. Is there some way to get it's graph editor to behave more like Soft's, specifically can I edit keys and their tangents without going through twenty hoops to let me simply adjust stuff. If I had any hair I would be tearing it out, instead I'll just die a little inside every time I have to go to key transform tool or click on multiple things to pull on a tangent. Sorry rant over -- Laurence Dodd Porkpie Animation E: laure...@porkpie.tv<mailto:laure...@porkpie.tv> W: www.porkpie.tv<http://www.porkpie.tv> M: 07570 702 576 T: 01273 278 382 BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpages This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email.