Thanks Matt,
It's not related in this case, I managed to suppress the database error,
but I still have problems with mis-typed and stale typed ports n the ice
context.

At this point it's got some really bizarre connotations.

For the record the above is all persisting even if I not only restart the
app, but also nuke the preferences and burn incense at the four corners of
the desk.

On Tue, Feb 17, 2015 at 12:16 PM, Matt Lind <speye...@hotmail.com> wrote:

> I have experienced that behavior with PPG logic for custom plugins and
> shaders.  Usually happens when performing some illegal command and
> Softimage ducks for cover to protect itself from crashing.  Whatever
> internal data Softimage was managing gets corrupted/deleted and you must
> restart the application to rebuild it to continue work.  Whatever the
> issue, the internal data seems to be dynamically built.  On the rare chance
> you have to deal with .spdl and related bits, you might want to flush your
> .spdlindex file in your user profile as a last resort, but don’t touch it
> if you don't have to.
>
> Matt
>
>
>
>
> Date: Mon, 16 Feb 2015 14:39:35 -0000
> From: "raff" <riffr...@gmail.com>
> Subject: ICE Node Database Invalid Error
> To: <softimage@listproc.autodesk.com>
>
>
> Hey folks,
>
> I'm getting some very weird behaviour with a node where XSI issues a
> warning on reload that the database for ICE Nodes is invalid followed by
> the name of the node I'm prototyping.
>
> The node definition behaves erratically, with me having had to change
> things such as the names of the callbacks or the port group ID for
> parameters to actually reflect changes, otherwise they would do weird stuff
> like appearing in the PPG as the right type (or not appear at all), but
> actually internally be flagged as a different parameter (with related error
> about mis-matching CDataArray type, such as a parameter that's clearly a
> float insisting it's a matrix).
>
> Anybody ever encountered anything like it and has an idea if and how this
> database can be purged or what would lead to these issues? It's making for
> dev hell.
>
> Cheers,
>
> Raff
>



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