Yep – thanks everyone. Will take a peek and start putting this all together…

Sofronis (Saf) Efstathiou

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Computer Animation Academic Group
National Centre for Computer Animation

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From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 23 February 2015 10:56
To: softimage@listproc.autodesk.com
Subject: Re: Maya Facial Rigging - advise pretty please!

Hi Nick

Thats a great video. Does exactly what we need to do on blendshapes ;)

--
Angus Davidson
ICT Project Leader - Digital Arts
University of the Witwatersrand


On 23 February 2015 at 11:48:21 AM, Nicolas Esposito 
(3dv...@gmail.com<mailto:3dv...@gmail.com>) wrote:
Regarding the "change geometry" issue this works nicely if you need to update 
the blend shapes<https://www.youtube.com/watch?v=BFPAIU8hwQ4>

2015-02-23 10:44 GMT+01:00 Cesar Saez 
<cesa...@gmail.com<mailto:cesa...@gmail.com>>:
Have you tried "tweak mode" on the move tool preferences? it's not as complete 
as Softimage tweak tool but helps (you can access the move marking menu 
pressing w + LMB).
Another useful "trick" is use shift+MMB to get the axis depending on the stroke 
(like softimage MMB).
Regards,
Cesar

On Mon, Feb 23, 2015 at 8:34 PM, Angus Davidson 
<angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote:
We are also facing the same issue going forward. When we used to teach maya the 
thing that students battled the most with was blendshapes. Mostly because they 
would get the process right 9 out of 10 times, but just trying to trouble shoot 
that 1/10 caused so many issues. Also students trying to change geometry after 
blend shapes caused so many issues.

If there was some nice weight map system like they use in Modo that would be 
awesome. Something easy to understand that didn’t require multiple hidden heads 
would be a start ;)

On that any one have a decent replacement for the tweak tool. This having to 
select and move instead of doing it in one motion will drive me to kill 
something.

Kind regards

Angus
.--
Angus Davidson
ICT Project Leader - Digital Arts
University of the Witwatersrand

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