This looks awesome, What's the possibilities provided with extensions shipped with fabric 2.0 ? Did this provide for example what we need to build a simulated particle cloud, or nodes needed to work modeling like extrude/bevel ?
Noël On 9 March 2015 at 17:27, Sebastien Sterling <sebastien.sterl...@gmail.com> wrote: > so... if it can be spliced, it can be canvased :) > > neat. > > On 9 March 2015 at 15:47, Jason S <jasonsta...@gmail.com> wrote: > >> Okay. I find that encouraging thanks (and Congratz!!) >> >> >> On 03/09/15 11:42, Paul Doyle wrote: >> >> We've successfully hooked Fabric into a bunch of different applications >> already - there are certain app-specific idiosyncrasies but it's been fine >> so far. Most SDKs give us what we need. Canvas is just a different >> interface for writing KL - the hooks are largely the same (actually simpler >> than before due to some design changes). >> >> >> On 9 March 2015 at 11:36, Jason S <jasonsta...@gmail.com> wrote: >> >>> This indeed at least at first glance looks like (an early incarnation >>> of) everything ICE is, if not more. >>> >>> Though considering how Maya's API is one of the most open >>> (contrasting with it's general, sometimes almost crippling awkwardness >>> for (the few) that that have gotten the chance to know how things could be >>> different) >>> >>> I seriously hope that integration using other environments api's would >>> not be any less seemless, than however seemless integration is in Maya. >>> or at least not to a point of defeating the purpose of it being DCC >>> agnostic. >>> >>> I guess my questions is.. Is it possible that authoring could only >>> mostly be done in Maya? (and then only or mostly be run in other solutions?) >>> >>> *Because Maya, (...)* >>> >>> >>> On 03/09/15 4:22, Gerbrand Nel wrote: >>> >>> Not long at all IMHO. >>> You guys seem to be screetching past the "other team", loud music >>> blaring, waving obscene gestures out of the window. >>> More power to you!!i >>> >>> Can't wait to try this out :) >>> G >>> On 07/03/2015 17:44, Paul Doyle wrote: >>> >>> Thanks for the kind words - this was what we originally intended to >>> build before we went off on a bit of a tangent :) I think code first has >>> proved to be the right path, but man it's taken a long time to get to the >>> visual programming! >>> >>> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote: >>> >>>> Finally I have a good excuse to start developing stuff with Fabric :) >>>> >>>> Can't wait to try it! >>>> From a non-coder point pf view, seriously, thanks guys! >>>> >>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle <technove...@gmail.com>: >>>> >>>>> btw the sign up is here: >>>>> http://fabricengine.com/canvas-testing-program/ >>>>> >>>>> On 6 March 2015 at 20:14, Greg Punchatz <g...@janimation.com> wrote: >>>>> >>>>>> I don't write this word often, but being from Texas there is only >>>>>> thing that comes to mind....Yeeeeeehaw! >>>>>> >>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen <vi...@themill.com> >>>>>> wrote: >>>>>> >>>>>>> Awesome news! >>>>>>> >>>>>>> I have been waiting for this for ever. Exciting time! >>>>>>> >>>>>>> Thanks a lot Paul and I am looking forward to trying it, hopefully >>>>>>> soon. >>>>>>> >>>>>>> Cheers. >>>>>>> >>>>>>> >>>>>>> >>>>>>> Vince Baertsoen >>>>>>> Head of 3D >>>>>>> >>>>>>> T +1 212 337 3210 <%2B1%20212%20337%203210> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> The Mill 451 Broadway, 6th Floor, New York, NY 10013 >>>>>>> >>>>>>> >>>>>>> *themill.com | <http://www.themill.com/> themillblog.com | >>>>>>> <http://www.themillblog.com/> @millchannel | >>>>>>> <https://twitter.com/millchannel> facebook.com/millchannel >>>>>>> <http://www.facebook.com/millchannel> * >>>>>>> ------------------------------ >>>>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [ >>>>>>> technove...@gmail.com] >>>>>>> *Sent:* Friday, March 06, 2015 3:32 PM >>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>> *Subject:* Introducing Canvas - visual programming for Fabric >>>>>>> Engine 2.0 >>>>>>> >>>>>>> Hi guys - I know you've been waiting for quite a while for us to >>>>>>> start showing you what we've been up to since Siggraph. Finally we're >>>>>>> there >>>>>>> and can give you a look :) >>>>>>> >>>>>>> I'm really happy and proud to give you the first proper look at >>>>>>> Canvas, our visual programming system for Fabric 2.0. >>>>>>> >>>>>>> Quick highlight video: https://vimeo.com/121492305 >>>>>>> >>>>>>> Tons more information here: http://fabricengine.com/canvas-videos/ >>>>>>> >>>>>>> This is the first part of the FE2.0 plan, and we'll be showing >>>>>>> this in more detail at GTC on March 18th - please contact me if you >>>>>>> want to >>>>>>> meet up. >>>>>>> >>>>>>> Looking forward to hearing what you have to say, and hopefully >>>>>>> getting you on the alpha/beta when we open things up (there is a sign up >>>>>>> form on the Canvas page). >>>>>>> >>>>>>> Cheers, >>>>>>> >>>>>>> Paul and the rest of the Fabric team >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >>> >>> >> >> >