This looks awesome,
What's the possibilities provided with extensions shipped with fabric 2.0 ?
Did this provide for example what we need to build a simulated particle
cloud, or nodes needed to work modeling like extrude/bevel ?

Noël

On 9 March 2015 at 17:27, Sebastien Sterling <sebastien.sterl...@gmail.com>
wrote:

> so... if it can be spliced, it can be canvased :)
>
> neat.
>
> On 9 March 2015 at 15:47, Jason S <jasonsta...@gmail.com> wrote:
>
>>  Okay. I find that encouraging thanks (and Congratz!!)
>>
>>
>> On 03/09/15 11:42, Paul Doyle wrote:
>>
>> We've successfully hooked Fabric into a bunch of different applications
>> already - there are certain app-specific idiosyncrasies but it's been fine
>> so far. Most SDKs give us what we need. Canvas is just a different
>> interface for writing KL - the hooks are largely the same (actually simpler
>> than before due to some design changes).
>>
>>
>> On 9 March 2015 at 11:36, Jason S <jasonsta...@gmail.com> wrote:
>>
>>>  This indeed at least at first glance looks like (an early incarnation
>>> of) everything ICE is, if not more.
>>>
>>> Though considering how Maya's API is one of the most open
>>> (contrasting with it's general, sometimes almost crippling awkwardness
>>> for (the few) that that have gotten the chance to know how things could be
>>> different)
>>>
>>> I seriously hope that integration using other environments api's would
>>> not be any less seemless, than however seemless integration is in Maya.
>>> or at least not to a point of defeating the purpose of it being DCC
>>> agnostic.
>>>
>>> I guess my questions is.. Is it possible that authoring could only
>>> mostly be done in Maya? (and then only or mostly be run in other solutions?)
>>>
>>> *Because Maya,  (...)*
>>>
>>>
>>> On 03/09/15 4:22, Gerbrand Nel wrote:
>>>
>>> Not long at all IMHO.
>>> You guys seem to be screetching past the "other team", loud music
>>> blaring, waving obscene gestures out of the window.
>>>  More power to you!!i
>>>
>>> Can't wait to try this out :)
>>> G
>>> On 07/03/2015 17:44, Paul Doyle wrote:
>>>
>>> Thanks for the kind words - this was what we originally intended to
>>> build before we went off on a bit of a tangent :) I think code first has
>>> proved to be the right path, but man it's taken a long time to get to the
>>> visual programming!
>>>
>>> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote:
>>>
>>>> Finally I have a good excuse to start developing stuff with Fabric :)
>>>>
>>>>  Can't wait to try it!
>>>> From a non-coder point pf view, seriously, thanks guys!
>>>>
>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle <technove...@gmail.com>:
>>>>
>>>>> btw the sign up is here:
>>>>> http://fabricengine.com/canvas-testing-program/
>>>>>
>>>>> On 6 March 2015 at 20:14, Greg Punchatz <g...@janimation.com> wrote:
>>>>>
>>>>>> I don't write this word often, but being from Texas there is only
>>>>>> thing that comes to mind....Yeeeeeehaw!
>>>>>>
>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen <vi...@themill.com>
>>>>>> wrote:
>>>>>>
>>>>>>>  Awesome news!
>>>>>>>
>>>>>>>  I have been waiting for this for ever. Exciting time!
>>>>>>>
>>>>>>>  Thanks a lot Paul and I am looking forward to trying it, hopefully
>>>>>>> soon.
>>>>>>>
>>>>>>>  Cheers.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Vince Baertsoen
>>>>>>> Head of 3D
>>>>>>>
>>>>>>> T  +1 212 337 3210 <%2B1%20212%20337%203210>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>>>>
>>>>>>>
>>>>>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>>>>>> <http://www.themillblog.com/> @millchannel |
>>>>>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>>>>>> <http://www.facebook.com/millchannel> *
>>>>>>>  ------------------------------
>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
>>>>>>> technove...@gmail.com]
>>>>>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>> *Subject:* Introducing Canvas - visual programming for Fabric
>>>>>>> Engine 2.0
>>>>>>>
>>>>>>>    Hi guys - I know you've been waiting for quite a while for us to
>>>>>>> start showing you what we've been up to since Siggraph. Finally we're 
>>>>>>> there
>>>>>>> and can give you a look :)
>>>>>>>
>>>>>>>  I'm really happy and proud to give you the first proper look at
>>>>>>> Canvas, our visual programming system for Fabric 2.0.
>>>>>>>
>>>>>>>  Quick highlight video: https://vimeo.com/121492305
>>>>>>>
>>>>>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>>>>>
>>>>>>>  This is the first part of the FE2.0 plan, and we'll be showing
>>>>>>> this in more detail at GTC on March 18th - please contact me if you 
>>>>>>> want to
>>>>>>> meet up.
>>>>>>>
>>>>>>>  Looking forward to hearing what you have to say, and hopefully
>>>>>>> getting you on the alpha/beta when we open things up (there is a sign up
>>>>>>> form on the Canvas page).
>>>>>>>
>>>>>>>  Cheers,
>>>>>>>
>>>>>>>  Paul and the rest of the Fabric team
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>>
>>>
>>
>>
>

Reply via email to