What error do you get Mirko? if its multiple roots you need to modify the
joint structure.
I suggest you ( if you have the possibility ) to give ART plugin for Maya a
try and check the joint structure there to see how everything is setup.

2015-03-10 15:02 GMT+01:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:

> Hey,
> Anyone had any luck exporting character rigged with GEAR from SI to UE4?
> Species does work but so far no luck with Gear at all.
>
> On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito <3dv...@gmail.com>
> wrote:
>
>> For quick animation testing I usually attach a play animation node right
>> after the Event Begin Play node, so that every time I hit play/simulate, I
>> have the animation running...
>> Situation is different if you're testing a character movement set, which
>> is far more complicated, but yes, in general you do everything using
>> Blueprints, and of course then you put the Blueprint Actor you created
>> inside the scene ;)
>>
>> 2015-02-16 20:49 GMT+01:00 Francisco Criado <malcriad...@gmail.com>:
>>
>>> Hi Tim,
>>>
>>> already fixef it, couldn´t find the animation properties in 4.7, seems
>>> ue changed some menues from 4.5 :)
>>>
>>> Thanks again.
>>>
>>> F.
>>>
>>>
>>> 2015-02-16 15:58 GMT-03:00 Tim Leydecker <bauero...@gmx.de>:
>>>
>>> Hi Francisco,
>>>>
>>>> I can´t help you much further, I´ve only spent some 10-35 hrs with UE4
>>>> sofar. Poking, mostly.
>>>>
>>>> That said, you might want to check your Epic Games Launcher for the
>>>> download of
>>>>
>>>> "Content Examples"
>>>>
>>>> It´s a bunch of very helpful levels, you may have luck finding
>>>> something in the Blueprints of the:
>>>>
>>>> "Animation" level
>>>>
>>>> It´s a variety of examples on how to trigger/set up animations using
>>>> different blueprints&approaches.
>>>>
>>>> Cheers,
>>>>
>>>>
>>>> tim
>>>>
>>>>
>>>>
>>>>
>>>> Am 16.02.2015 um 18:34 schrieb Francisco Criado:
>>>>
>>>>  Hi Tim and Nicolas,
>>>>> thanks for responses, i had no issue exporting the animation from
>>>>> Softimage, found that i wasnt importing it in the correct way in UE. Also
>>>>> found that to make animation work on unreal it has to be loaded through
>>>>> animation blueprints. Already made the animation graph work, where i see 
>>>>> my
>>>>> imported animation working, but still it seems i have something missing on
>>>>> the event graph cause when i hit play on editor, i dont see any animation
>>>>> happeinng  :s
>>>>>
>>>>> Thanks in advance,
>>>>> F.
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>
>

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