What error do you get Mirko? if its multiple roots you need to modify the joint structure. I suggest you ( if you have the possibility ) to give ART plugin for Maya a try and check the joint structure there to see how everything is setup.
2015-03-10 15:02 GMT+01:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: > Hey, > Anyone had any luck exporting character rigged with GEAR from SI to UE4? > Species does work but so far no luck with Gear at all. > > On Tue, Feb 17, 2015 at 12:11 AM, Nicolas Esposito <3dv...@gmail.com> > wrote: > >> For quick animation testing I usually attach a play animation node right >> after the Event Begin Play node, so that every time I hit play/simulate, I >> have the animation running... >> Situation is different if you're testing a character movement set, which >> is far more complicated, but yes, in general you do everything using >> Blueprints, and of course then you put the Blueprint Actor you created >> inside the scene ;) >> >> 2015-02-16 20:49 GMT+01:00 Francisco Criado <malcriad...@gmail.com>: >> >>> Hi Tim, >>> >>> already fixef it, couldn´t find the animation properties in 4.7, seems >>> ue changed some menues from 4.5 :) >>> >>> Thanks again. >>> >>> F. >>> >>> >>> 2015-02-16 15:58 GMT-03:00 Tim Leydecker <bauero...@gmx.de>: >>> >>> Hi Francisco, >>>> >>>> I can´t help you much further, I´ve only spent some 10-35 hrs with UE4 >>>> sofar. Poking, mostly. >>>> >>>> That said, you might want to check your Epic Games Launcher for the >>>> download of >>>> >>>> "Content Examples" >>>> >>>> It´s a bunch of very helpful levels, you may have luck finding >>>> something in the Blueprints of the: >>>> >>>> "Animation" level >>>> >>>> It´s a variety of examples on how to trigger/set up animations using >>>> different blueprints&approaches. >>>> >>>> Cheers, >>>> >>>> >>>> tim >>>> >>>> >>>> >>>> >>>> Am 16.02.2015 um 18:34 schrieb Francisco Criado: >>>> >>>> Hi Tim and Nicolas, >>>>> thanks for responses, i had no issue exporting the animation from >>>>> Softimage, found that i wasnt importing it in the correct way in UE. Also >>>>> found that to make animation work on unreal it has to be loaded through >>>>> animation blueprints. Already made the animation graph work, where i see >>>>> my >>>>> imported animation working, but still it seems i have something missing on >>>>> the event graph cause when i hit play on editor, i dont see any animation >>>>> happeinng :s >>>>> >>>>> Thanks in advance, >>>>> F. >>>>> >>>>> >>>> >>> >>> >>> -- >>> >>> >>> >> >