oof. which shaders you tried for the sprites?  constant shader, sprite
or card/opacity .?


1 of them should work. if you are using physical light or sky for
rendering you may have to crank up some values in the sprite shader to
10k
to get them to work as it should

On 13 March 2015 at 14:50, adrian wyer <adrian.w...@fluid-pictures.com> wrote:
> hi guys, trying to render a non homogenous fog pass for a shot, that has
> sprite shader cut outs of people on particle cards
>
>
>
> getting a very odd render result where the people are lighter than the
> surrounding fog!
>
>
>
> anyone seen this and found a solution?
>
>
>
> ideally don't want a solution that changes the RGB as the client has signed
> it off!
>
>
>
> thanks
>
>
>
> a
>
>
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>

Reply via email to