You can use the BA Color Switcher.
That sprite mode has a workaround for this issue with volumes or distance 
shaders.
 
Afaik this is a mental Ray bug, not a bug in the SI sprite shader.
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

 


  _____  

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Friday, March 13, 2015 2:50 PM
To: softimage@listproc.autodesk.com
Subject: baVolume fog pass with sprites



hi guys, trying to render a non homogenous fog pass for a shot, that has sprite 
shader cut outs of people on particle cards

 

getting a very odd render result where the people are lighter than the 
surrounding fog!

 

anyone seen this and found a solution?

 

ideally don't want a solution that changes the RGB as the client has signed it 
off!

 

thanks

 

a

 

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com 
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www.fluid-pictures.com 
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