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You can force linear interpolation by adding "basis linear" to a user
options property. However, that doesn't support a varying radius along the
strands length.

On Thu, Mar 26, 2015 at 6:02 AM, Olivier Colchen <wolr...@gmail.com> wrote:

> Hello there,
>
> So yeah I'm sorry as this is more of a SITOA related question, but
> unfortunately neither do I have an active sub to the Arnold ML nor have I
> really enough time to register / post / wait for an answer.. Not even sure
> I can actually sub with me being "just" en employee. I'll try but in the
> meantime it doesn't hurt too much asking here !
>
> As the title suggest, I'm trying to find a way to force Arnold into
> rendering non-interpolated strands, the same way we can render "linear"
> strands with either the Segment shape or the shaperesolutionV attribute in
> Mental Ray.
>
> For a while now I've been downgrading to MR for this kind of things but
> I'd rather be able to do everything with Arnold once and for all. It's a
> pain being forced to adapt lights and shaders everytime I need one single
> pass of strands ;)
>
> Thanks if you can direct me in the right direction !
>
> Olivier
>

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