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You can force linear interpolation by adding "basis linear" to a user options property. However, that doesn't support a varying radius along the strands length. On Thu, Mar 26, 2015 at 6:02 AM, Olivier Colchen <wolr...@gmail.com> wrote: > Hello there, > > So yeah I'm sorry as this is more of a SITOA related question, but > unfortunately neither do I have an active sub to the Arnold ML nor have I > really enough time to register / post / wait for an answer.. Not even sure > I can actually sub with me being "just" en employee. I'll try but in the > meantime it doesn't hurt too much asking here ! > > As the title suggest, I'm trying to find a way to force Arnold into > rendering non-interpolated strands, the same way we can render "linear" > strands with either the Segment shape or the shaperesolutionV attribute in > Mental Ray. > > For a while now I've been downgrading to MR for this kind of things but > I'd rather be able to do everything with Arnold once and for all. It's a > pain being forced to adapt lights and shaders everytime I need one single > pass of strands ;) > > Thanks if you can direct me in the right direction ! > > Olivier >