Thanks for the answers! It's very appreciated.

Didn't know about the Basis Linear option. Sad it doesn't support varying
radius as I may need it.
I should give the Resample Strands a try, especially now that my strands
are fully generated in Modeling...

Hard to be the underdog using SI in a maya-oriented enterprise. Oh well,
still hoping for that Houdini course...


2015-03-26 11:30 GMT+01:00 Stephen Blair <stephenrbl...@gmail.com>:

> Most customers have their own Solid Angle account and can subscribe their
> employees to the mailing lists.
>
> You can force linear interpolation by adding "basis linear" to a user
> options property. However, that doesn't support a varying radius along the
> strands length.
>
> On Thu, Mar 26, 2015 at 6:02 AM, Olivier Colchen <wolr...@gmail.com>
> wrote:
>
>> Hello there,
>>
>> So yeah I'm sorry as this is more of a SITOA related question, but
>> unfortunately neither do I have an active sub to the Arnold ML nor have I
>> really enough time to register / post / wait for an answer.. Not even sure
>> I can actually sub with me being "just" en employee. I'll try but in the
>> meantime it doesn't hurt too much asking here !
>>
>> As the title suggest, I'm trying to find a way to force Arnold into
>> rendering non-interpolated strands, the same way we can render "linear"
>> strands with either the Segment shape or the shaperesolutionV attribute in
>> Mental Ray.
>>
>> For a while now I've been downgrading to MR for this kind of things but
>> I'd rather be able to do everything with Arnold once and for all. It's a
>> pain being forced to adapt lights and shaders everytime I need one single
>> pass of strands ;)
>>
>> Thanks if you can direct me in the right direction !
>>
>> Olivier
>>
>
>

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