Thanks for the answers! It's very appreciated. Didn't know about the Basis Linear option. Sad it doesn't support varying radius as I may need it. I should give the Resample Strands a try, especially now that my strands are fully generated in Modeling...
Hard to be the underdog using SI in a maya-oriented enterprise. Oh well, still hoping for that Houdini course... 2015-03-26 11:30 GMT+01:00 Stephen Blair <stephenrbl...@gmail.com>: > Most customers have their own Solid Angle account and can subscribe their > employees to the mailing lists. > > You can force linear interpolation by adding "basis linear" to a user > options property. However, that doesn't support a varying radius along the > strands length. > > On Thu, Mar 26, 2015 at 6:02 AM, Olivier Colchen <wolr...@gmail.com> > wrote: > >> Hello there, >> >> So yeah I'm sorry as this is more of a SITOA related question, but >> unfortunately neither do I have an active sub to the Arnold ML nor have I >> really enough time to register / post / wait for an answer.. Not even sure >> I can actually sub with me being "just" en employee. I'll try but in the >> meantime it doesn't hurt too much asking here ! >> >> As the title suggest, I'm trying to find a way to force Arnold into >> rendering non-interpolated strands, the same way we can render "linear" >> strands with either the Segment shape or the shaperesolutionV attribute in >> Mental Ray. >> >> For a while now I've been downgrading to MR for this kind of things but >> I'd rather be able to do everything with Arnold once and for all. It's a >> pain being forced to adapt lights and shaders everytime I need one single >> pass of strands ;) >> >> Thanks if you can direct me in the right direction ! >> >> Olivier >> > >