So basically everyone rendering with redshift is probably set to go for vr
:) Especially with the new Titans 12gb vr, when the consumer versions of
oculus and valves VR headset will be 4k res and that will be a killer for
any new gen game to run on ultra, even a single 980 will run into problems.


On Thu, Apr 9, 2015 at 2:26 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:

> On gtx topic well everyone taht wanna have smooth gaming experience is
> aware that they need good card.
> Same will go with oculus. you wanna have best possible experience you will
> have to get good PC as well.
> Nothing wrong with that. All games have quality settings :)
>
> On Thu, Apr 9, 2015 at 2:23 PM, Nicolas Esposito <3dv...@gmail.com> wrote:
>
>> Hi Francisco,
>> Well, main issue is that not everyone has a GTX, so if you're planning to
>> create something to distribute you'll probably need to downscale the asset
>> a lot and tweak the various settings ( disable Vsync and probably doing a
>> bit of downscale of the asset )...depends on the project, but overall there
>> are some trick to boost the FPS...
>> In general lets say that Unity cope with Oculus better, but in terms of
>> visual quality UE4 is much better.
>>
>> 2015-04-09 14:14 GMT+02:00 Francisco Criado <malcriad...@gmail.com>:
>>
>>> Hi Nicolas!
>>> Can you explain a little bit more? We are not having big issues with
>>> Oculus, all of the expereinces we ve done are about 100 and 120 fps without
>>> any problems on gtx970 and gtx980.
>>>
>>> F.
>>>
>>>
>>>
>>> 2015-04-09 9:08 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>:
>>>
>>> In general Oculus performances are terrible within UE4, which is now a
>>>> major drawback.
>>>>
>>>> Unity in this case is a well tested software if you're going for a VR
>>>> situation, while UE4 is getting there ;)
>>>>
>>>> 2015-04-09 13:44 GMT+02:00 Francisco Criado <malcriad...@gmail.com>:
>>>>
>>>>> Hi Gerbrand,
>>>>>
>>>>> in my experience, if wou want to make vr content for mobile i would
>>>>> recommend you samsung gear vr rather than cardboard.
>>>>> We been testing on mobile users and must say cardboard isn´t a pretty
>>>>> chance to VR due to lag, comfort, and latency depending on mobile
>>>>> model.Samusng gear vr is is definitely more expensive but has a growing
>>>>> market, and a nice store for apps.
>>>>> In terms of software, you said it, Unity reminds me of Maya or Max,
>>>>> where you can do 3d, and Unreal reminds me softimage where you enjoy doing
>>>>> 3d...
>>>>>
>>>>>
>>>>> Hope it helps!
>>>>>
>>>>> F.
>>>>>
>>>>>
>>>>>
>>>>> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <nagv...@gmail.com>:
>>>>>
>>>>>  Yeah Oculus in unreal is easy.. The problem with the google
>>>>>> cardboard is getting the head motion to drive the camera, and creating a
>>>>>> proper split screen.
>>>>>> I really hope they release a template for cardboard in unreal soon.
>>>>>> Us dumb-folk loves them templates :)
>>>>>>
>>>>>>
>>>>>> On 09/04/2015 12:31, Alok Gandhi wrote:
>>>>>>
>>>>>> Done tons of ocuclus for unity. Have good experience so far. Not sure
>>>>>> about unreal though.
>>>>>>
>>>>>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <nagv...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hey guys.. this is way of topic, but I ask here because the smart
>>>>>>> kids hang out on this side of the internet ;P
>>>>>>> I'm very keen to create vr stories, but for Joe Everybody.
>>>>>>> The oculus is great, but it has a very small audience at the moment.
>>>>>>> Google cardboard on the other hand is accessible to anyone with a
>>>>>>> smartish phone.
>>>>>>> Now I got a simple thing going with unity, and it works great.
>>>>>>> Problem is; unity reminds me of maya, and maya leads to anger and
>>>>>>> anger leads to... oh you get the picture.
>>>>>>> Unreal on the other hand feel friendly, like a ICE tree, made of
>>>>>>> friendly things.
>>>>>>> Until you try and do a google cardboard project that is.
>>>>>>> Has anyone here done unreal work for google cardboard?
>>>>>>> Care to share some knowledge?
>>>>>>> Thanks guys
>>>>>>> G
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>  --
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>
>

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