So basically everyone rendering with redshift is probably set to go for vr :) Especially with the new Titans 12gb vr, when the consumer versions of oculus and valves VR headset will be 4k res and that will be a killer for any new gen game to run on ultra, even a single 980 will run into problems.
On Thu, Apr 9, 2015 at 2:26 PM, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: > On gtx topic well everyone taht wanna have smooth gaming experience is > aware that they need good card. > Same will go with oculus. you wanna have best possible experience you will > have to get good PC as well. > Nothing wrong with that. All games have quality settings :) > > On Thu, Apr 9, 2015 at 2:23 PM, Nicolas Esposito <3dv...@gmail.com> wrote: > >> Hi Francisco, >> Well, main issue is that not everyone has a GTX, so if you're planning to >> create something to distribute you'll probably need to downscale the asset >> a lot and tweak the various settings ( disable Vsync and probably doing a >> bit of downscale of the asset )...depends on the project, but overall there >> are some trick to boost the FPS... >> In general lets say that Unity cope with Oculus better, but in terms of >> visual quality UE4 is much better. >> >> 2015-04-09 14:14 GMT+02:00 Francisco Criado <malcriad...@gmail.com>: >> >>> Hi Nicolas! >>> Can you explain a little bit more? We are not having big issues with >>> Oculus, all of the expereinces we ve done are about 100 and 120 fps without >>> any problems on gtx970 and gtx980. >>> >>> F. >>> >>> >>> >>> 2015-04-09 9:08 GMT-03:00 Nicolas Esposito <3dv...@gmail.com>: >>> >>> In general Oculus performances are terrible within UE4, which is now a >>>> major drawback. >>>> >>>> Unity in this case is a well tested software if you're going for a VR >>>> situation, while UE4 is getting there ;) >>>> >>>> 2015-04-09 13:44 GMT+02:00 Francisco Criado <malcriad...@gmail.com>: >>>> >>>>> Hi Gerbrand, >>>>> >>>>> in my experience, if wou want to make vr content for mobile i would >>>>> recommend you samsung gear vr rather than cardboard. >>>>> We been testing on mobile users and must say cardboard isn´t a pretty >>>>> chance to VR due to lag, comfort, and latency depending on mobile >>>>> model.Samusng gear vr is is definitely more expensive but has a growing >>>>> market, and a nice store for apps. >>>>> In terms of software, you said it, Unity reminds me of Maya or Max, >>>>> where you can do 3d, and Unreal reminds me softimage where you enjoy doing >>>>> 3d... >>>>> >>>>> >>>>> Hope it helps! >>>>> >>>>> F. >>>>> >>>>> >>>>> >>>>> 2015-04-09 8:07 GMT-03:00 Gerbrand Nel <nagv...@gmail.com>: >>>>> >>>>> Yeah Oculus in unreal is easy.. The problem with the google >>>>>> cardboard is getting the head motion to drive the camera, and creating a >>>>>> proper split screen. >>>>>> I really hope they release a template for cardboard in unreal soon. >>>>>> Us dumb-folk loves them templates :) >>>>>> >>>>>> >>>>>> On 09/04/2015 12:31, Alok Gandhi wrote: >>>>>> >>>>>> Done tons of ocuclus for unity. Have good experience so far. Not sure >>>>>> about unreal though. >>>>>> >>>>>> On Thu, Apr 9, 2015 at 3:59 PM, Gerbrand Nel <nagv...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Hey guys.. this is way of topic, but I ask here because the smart >>>>>>> kids hang out on this side of the internet ;P >>>>>>> I'm very keen to create vr stories, but for Joe Everybody. >>>>>>> The oculus is great, but it has a very small audience at the moment. >>>>>>> Google cardboard on the other hand is accessible to anyone with a >>>>>>> smartish phone. >>>>>>> Now I got a simple thing going with unity, and it works great. >>>>>>> Problem is; unity reminds me of maya, and maya leads to anger and >>>>>>> anger leads to... oh you get the picture. >>>>>>> Unreal on the other hand feel friendly, like a ICE tree, made of >>>>>>> friendly things. >>>>>>> Until you try and do a google cardboard project that is. >>>>>>> Has anyone here done unreal work for google cardboard? >>>>>>> Care to share some knowledge? >>>>>>> Thanks guys >>>>>>> G >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>> >>> >>> >>> -- >>> >>> >>> >> >