Thanks to all who helped me hit the ground running with an alembic workflow
moving animation from Maya to XSI for rendering.

I have run into something puzzling tough - I have a textured and shaded
model in XSI where each subpart is referenced in (the total filesize for
the models is about 3GB). I then load the alembic animation file attaching
it to my local model based on naming convention. This basically works fine,
but in last nights render one object (out of 4700+ objects)  rendered with
a wrong shader on a few frames. It gets its shader from a group in its
parent model, there is no duplicate geometry, it is a standard Arnold
shader so no 3rd party stuff that might not be present on all render nodes
and it is not present in another group where it could get a different
material, so I am wondering if somewhere here with alembic experience has
come across something similar?

Thanks - Morten

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