I found upon loading the scene a new that a number of odd things have
happened... Totally unexplainable and stuff I have never seen before. One
refmodel had moved into a hidden partition, the object that flickered was
in a wrong shader group, one refmodel had shifted its SRT relative to its
original position, a unused shader had replaced a shader in a partition
with shader overridden. I have never experienced this, so I a dumbfounded.

Morten



Den 16. april 2015 kl. 16:55 skrev Mario Reitbauer
<cont...@marioreitbauer.at>:

> I guess you need to debug a bit to find the actual problem.
> What happens when you only rerender one of the broken frames ?
> What was the log saying ? Any error or anything ?
> 
> Are there potential overrides which could somehow cause problems ?
> 
> 2015-04-16 14:20 GMT+02:00 Morten Bartholdy < x...@colorshopvfx.dk
> <mailto:x...@colorshopvfx.dk> > :
> > Thanks to all who helped me hit the ground running with an alembic workflow
> > moving animation from Maya to XSI for rendering.
> > 
> > I have run into something puzzling tough - I have a textured and shaded
> > model in XSI where each subpart is referenced in (the total filesize for
> > the models is about 3GB). I then load the alembic animation file attaching
> > it to my local model based on naming convention. This basically works fine,
> > but in last nights render one object (out of 4700+ objects)  rendered with
> > a wrong shader on a few frames. It gets its shader from a group in its
> > parent model, there is no duplicate geometry, it is a standard Arnold
> > shader so no 3rd party stuff that might not be present on all render nodes
> > and it is not present in another group where it could get a different
> > material, so I am wondering if somewhere here with alembic experience has
> > come across something similar?
> > 
> > Thanks - Morten
> > 
> > 
> > 

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