Even if you visualize them there is a still a chance they won’t be cached. 
Safest way is to open the ICE Tree, click the Attr. Editor button and  set the 
“mySpriteID” to Always Evaluated.

Or if you’re on an older version of soft, you can use the emTool _ Force Value 
Evaluation node which is included in the free emTools.



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oscar Juarez
Sent: Friday, April 17, 2015 10:17 AM
To: softimage@listproc.autodesk.com
Subject: Re: ICE Syflex conversion to animation clip?

If you are losing your "mySpriteID" when caching, visualize it in the viewport 
before caching, ICE optimizations sometimes will throw away attributes even if 
you specified that they should be cached, by visualizing them you are forcing 
ICE not to throw them away.

On Fri, Apr 17, 2015 at 1:00 AM, Pierre Schiller 
<activemotionpictu...@gmail.com<mailto:activemotionpictu...@gmail.com>> wrote:
Hi group. :) I´ve been trying to cache a 4 by 3 grid with syflex ICE simulation 
with the cache manager. The grid has an extra operator: turbulize mesh, on top 
of it.
I´m trying to instance this geometry for a pointcloud. It´s basically an 
emitter emitting different pictures from an image sequence. 1 per picture.
Since I´m instancing a grid with a live simulation, it´s heavy on the scene 
once I cross the 300 particles emmited. I´d like to cache it. So I use the 
cache manager, write and then read to the point cloud. But I loose mySpriteID 
attributes (even though I select and cache all attributes on the cache´s list), 
and when I playback I see each frame turning each particle, with each picture 
from the image sequence. Frame 1 all instances show picture 1, Frame 2, all 
instances show picture 2...etc...
I thought to use the displacement control instance node but then I get the same 
behavior on the material id than previously described when I cache.
My question is: How to turn a live Syflex animation (wind, gravity, 
bend...etc..) with turbulize mesh operator into an animation clip? so I can 
offset and not worry about materials playing as repeated sources?
Any direction that will help me to point a method, would be greatly appreciated.
Thanks.
David.

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