Even if you visualize them there is a still a chance they won’t be cached. Safest way is to open the ICE Tree, click the Attr. Editor button and set the “mySpriteID” to Always Evaluated.
Or if you’re on an older version of soft, you can use the emTool _ Force Value Evaluation node which is included in the free emTools. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oscar Juarez Sent: Friday, April 17, 2015 10:17 AM To: softimage@listproc.autodesk.com Subject: Re: ICE Syflex conversion to animation clip? If you are losing your "mySpriteID" when caching, visualize it in the viewport before caching, ICE optimizations sometimes will throw away attributes even if you specified that they should be cached, by visualizing them you are forcing ICE not to throw them away. On Fri, Apr 17, 2015 at 1:00 AM, Pierre Schiller <activemotionpictu...@gmail.com<mailto:activemotionpictu...@gmail.com>> wrote: Hi group. :) I´ve been trying to cache a 4 by 3 grid with syflex ICE simulation with the cache manager. The grid has an extra operator: turbulize mesh, on top of it. I´m trying to instance this geometry for a pointcloud. It´s basically an emitter emitting different pictures from an image sequence. 1 per picture. Since I´m instancing a grid with a live simulation, it´s heavy on the scene once I cross the 300 particles emmited. I´d like to cache it. So I use the cache manager, write and then read to the point cloud. But I loose mySpriteID attributes (even though I select and cache all attributes on the cache´s list), and when I playback I see each frame turning each particle, with each picture from the image sequence. Frame 1 all instances show picture 1, Frame 2, all instances show picture 2...etc... I thought to use the displacement control instance node but then I get the same behavior on the material id than previously described when I cache. My question is: How to turn a live Syflex animation (wind, gravity, bend...etc..) with turbulize mesh operator into an animation clip? so I can offset and not worry about materials playing as repeated sources? Any direction that will help me to point a method, would be greatly appreciated. Thanks. David. -- Portfolio 2013<http://be.net/3dcinetv> Cinema & TV production Video Reel<https://vimeo.com/3dcinetv/reel2012>