Beware also to not implement any foot roll in your rigs.

http://www.google.com/patents/US7545378


On 28 May 2015 at 19:50, Paul Doyle <technove...@gmail.com> wrote:

> Most likely covered by this one:
> "Transfer of attributes between geometric surfaces of arbitrary
> topologies with distortion reduction and discontinuity preservation
> United States 7760201Issued July 20, 2010
>
> This describes how to transfer surface attributes (such as color, UVs,
> skinning) between two 3D geometries of different topologies and potentially
> different type (polygon mesh, NURBS, curve...). In particular, it describes
> methods to preserve surface discontinuitues (such as UV island seams) and
> reduce attribute distortion on the target surface."
>
> On 28 May 2015 at 08:42, Paul Doyle <technove...@gmail.com> wrote:
>
>> Jerome (now at Fabric - go team!) wrote GATOR. I'd ask him about doing it
>> in Fabric but I think he'd stab me if I gave him any more work to do. I
>> don't know if there are patents around the work and that's why other people
>> haven't replicated it.
>>
>> On 28 May 2015 at 08:21, Marc-Andre Carbonneau <
>> marc-andre.carbonn...@ubisoft.com> wrote:
>>
>>> Good morning Lucer,
>>>
>>> Do you remember who designed and coded GATOR?
>>> I'm just curious.
>>> Thanks!
>>> MAC
>>>
>>>
>>> -----Original Message-----
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
>>> Sent: May-27-15 9:11 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: GATOR - A feature in Softimage since 2008
>>>
>>> GATOR was developed for/with one of our main game customers, Square I
>>> think.
>>> I'm not aware of a Gator "sdk", what is that?
>>> There are attribute transfers in other apps, but it's generally separate
>>> tools for textures vs rigging things, reflecting on their architecture vs
>>> XSI
>>>
>>> On 27 May 2015 at 19:27, Matt Lind <speye...@hotmail.com> wrote:
>>> > For the record, GATOR was introduced in late 2005 with XSI v5.0, not
>>> > in 2008.
>>> >
>>> > GATOR was largely tailored for those switching applications and doing
>>> > rigging in a film/video pipeline.  For games development, GATOR has
>>> > less use out-of-the-box as the very things that made it nice for
>>> > exchanging data between XSI and Maya, for example, were the very same
>>> > features that tripped up game artists trying to do simpler things
>>> quickly in heavy repetition.
>>> >
>>> > I wrote a command based version of the tool using the GATOR SDK as
>>> > artists needed more micro-management of meshes and transfers.  Artists
>>> > used it to transfer UV's, normals, vertex colors, envelope weights,
>>> > and many other features.  I also extended, as well as exposed, many
>>> > features from the SDK GATOR did not expose directly such as
>>> > transferring attributes in local space, by raycasting, distance
>>> > limits, transferring only selected subcomponents, correcting numerical
>>> flaws found in UV transfer, and so on.
>>> > However, my use of the GATOR SDK was not limited to replicating the
>>> > tool as a command.  I also used it heavily for other tasks which
>>> > weren't strictly related to attribute transfer tasks such as animation
>>> > remapping, pose transfer, mesh fitting, and interactive editing of
>>> > normals and symmetrical envelope weighting of asymmetrical characters.
>>> >
>>> > To hear other applications don't have a GATOR equivalent in this day
>>> > and age is surprising considering it's so universally useful and isn't
>>> > rocket science to develop.  If you know anything about tree data
>>> > structures and linear algebra, you can write your own (even if it's
>>> > not as efficient as GATOR).  What makes the GATOR SDK nice is the
>>> > algorithm is very fast, accurate, and relatively easy to use.  Reverse
>>> > lookups of subcomponents is a pain as GATOR worked on triangles, not
>>> > polygons, but that's minor compared to all the benefits it provides.
>>>
>>>
>>
>


-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

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