Modo is nice, if you like bugs and crashes....

801 was less then stable, but with 901 I feel like a beta tester.  It's
been like this for so many releases, I've kind of given up on Modo.

-Ronald


On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic <[email protected]>
wrote:

> Also keep in mind it is not part of modo but kit to buy.. like bunch of
> other kits there.
> Smells like max + plugins? :)
>
>
> On Tue, Jun 30, 2015 at 1:04 AM, Ed Schiffer <[email protected]> wrote:
>
>> I also loved these tools!
>> Which studios are using modo for character animation?
>>
>> A obvious downside is that it is biped focused and not so generic, but it
>> really got me hopeful for modo.
>>
>> On Mon, Jun 29, 2015 at 7:48 PM, Tim Crowson <
>> [email protected]> wrote:
>>
>>>  The issue for me is the performance of the app when playing back
>>> deformations on (even moderately) complex characters, or painting weights.
>>> They added an optional OpenSubDiv package(kinda like a property) that can
>>> be added to speed things up a little, but at best it's like a topical
>>> ointment rather than a real remedy. They need to try and hit at least 24fps
>>> during manipulation and playback on moderate characters. Thankfully, this
>>> is still very much a known issue at The Foundry.
>>>
>>> But Jordi's right.... the rigging options themselves are really quite
>>> powerful. They've got something that's quite unique, yet potent, compared
>>> to other commercial tools. It's just hampered by the fact that it's simply
>>> too easy to create a character that bogs the system down.
>>>
>>> And hey, now with Eric working on FE integration...
>>>
>>> -Tim C.
>>>
>>>
>>> On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote:
>>>
>>> I am very excited following Modo development, lately their drive for
>>> animation and rigging has been exceptional and if you are impressed by this
>>> when you look at the truly well done animation tools they published on 801
>>> you should be very excited.
>>>
>>>  look forward to work with it on a real animation project
>>> jb
>>>
>>>  On 29 Jun 2015, at 21:01, Pierre Schiller <
>>> [email protected]> wrote:
>>>
>>>    https://vimeo.com/131766938
>>>
>>>  Jaw dropping. Now it looks like they nailed. Did everyone see the mesh
>>> retarget? and the FK/IK friendly switching?
>>>
>>>  Opinions?
>>>
>>>  Cheers.
>>>  David.
>>>
>>> --
>>>  Portfolio 2013 <http://be.net/3dcinetv>
>>>  Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>
>>
>>
>> --
>> www.edschiffer.com
>>
>
>

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