Modo is nice, if you like bugs and crashes.... 801 was less then stable, but with 901 I feel like a beta tester. It's been like this for so many releases, I've kind of given up on Modo.
-Ronald On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic <[email protected]> wrote: > Also keep in mind it is not part of modo but kit to buy.. like bunch of > other kits there. > Smells like max + plugins? :) > > > On Tue, Jun 30, 2015 at 1:04 AM, Ed Schiffer <[email protected]> wrote: > >> I also loved these tools! >> Which studios are using modo for character animation? >> >> A obvious downside is that it is biped focused and not so generic, but it >> really got me hopeful for modo. >> >> On Mon, Jun 29, 2015 at 7:48 PM, Tim Crowson < >> [email protected]> wrote: >> >>> The issue for me is the performance of the app when playing back >>> deformations on (even moderately) complex characters, or painting weights. >>> They added an optional OpenSubDiv package(kinda like a property) that can >>> be added to speed things up a little, but at best it's like a topical >>> ointment rather than a real remedy. They need to try and hit at least 24fps >>> during manipulation and playback on moderate characters. Thankfully, this >>> is still very much a known issue at The Foundry. >>> >>> But Jordi's right.... the rigging options themselves are really quite >>> powerful. They've got something that's quite unique, yet potent, compared >>> to other commercial tools. It's just hampered by the fact that it's simply >>> too easy to create a character that bogs the system down. >>> >>> And hey, now with Eric working on FE integration... >>> >>> -Tim C. >>> >>> >>> On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote: >>> >>> I am very excited following Modo development, lately their drive for >>> animation and rigging has been exceptional and if you are impressed by this >>> when you look at the truly well done animation tools they published on 801 >>> you should be very excited. >>> >>> look forward to work with it on a real animation project >>> jb >>> >>> On 29 Jun 2015, at 21:01, Pierre Schiller < >>> [email protected]> wrote: >>> >>> https://vimeo.com/131766938 >>> >>> Jaw dropping. Now it looks like they nailed. Did everyone see the mesh >>> retarget? and the FK/IK friendly switching? >>> >>> Opinions? >>> >>> Cheers. >>> David. >>> >>> -- >>> Portfolio 2013 <http://be.net/3dcinetv> >>> Cinema & TV production >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>> >>> >>> >>> -- >>> >>> >>> >> >> >> >> -- >> www.edschiffer.com >> > >

