Well ACS is only partly useable. It is like the Max Biped system. As soon as you want to do something more special you might run into limitations.
I would love to see an application actually making a real good modular based guide system like gear (but even more advanced). 2015-06-30 13:00 GMT+01:00 Toonafish <[email protected]>: > Modo is nice, if you like bugs and crashes.... > > 801 was less then stable, but with 901 I feel like a beta tester. It's > been like this for so many releases, I've kind of given up on Modo. > > -Ronald > > > > On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic <[email protected] > > wrote: > >> Also keep in mind it is not part of modo but kit to buy.. like bunch of >> other kits there. >> Smells like max + plugins? :) >> >> >> On Tue, Jun 30, 2015 at 1:04 AM, Ed Schiffer <[email protected]> >> wrote: >> >>> I also loved these tools! >>> Which studios are using modo for character animation? >>> >>> A obvious downside is that it is biped focused and not so generic, but >>> it really got me hopeful for modo. >>> >>> On Mon, Jun 29, 2015 at 7:48 PM, Tim Crowson < >>> [email protected]> wrote: >>> >>>> The issue for me is the performance of the app when playing back >>>> deformations on (even moderately) complex characters, or painting weights. >>>> They added an optional OpenSubDiv package(kinda like a property) that can >>>> be added to speed things up a little, but at best it's like a topical >>>> ointment rather than a real remedy. They need to try and hit at least 24fps >>>> during manipulation and playback on moderate characters. Thankfully, this >>>> is still very much a known issue at The Foundry. >>>> >>>> But Jordi's right.... the rigging options themselves are really quite >>>> powerful. They've got something that's quite unique, yet potent, compared >>>> to other commercial tools. It's just hampered by the fact that it's simply >>>> too easy to create a character that bogs the system down. >>>> >>>> And hey, now with Eric working on FE integration... >>>> >>>> -Tim C. >>>> >>>> >>>> On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote: >>>> >>>> I am very excited following Modo development, lately their drive for >>>> animation and rigging has been exceptional and if you are impressed by this >>>> when you look at the truly well done animation tools they published on 801 >>>> you should be very excited. >>>> >>>> look forward to work with it on a real animation project >>>> jb >>>> >>>> On 29 Jun 2015, at 21:01, Pierre Schiller < >>>> [email protected]> wrote: >>>> >>>> https://vimeo.com/131766938 >>>> >>>> Jaw dropping. Now it looks like they nailed. Did everyone see the mesh >>>> retarget? and the FK/IK friendly switching? >>>> >>>> Opinions? >>>> >>>> Cheers. >>>> David. >>>> >>>> -- >>>> Portfolio 2013 <http://be.net/3dcinetv> >>>> Cinema & TV production >>>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>> >>> >>> >>> -- >>> www.edschiffer.com >>> >> >> > > > -- ------------------------------------------ [email protected] 0049 (0)157 86272215 Professor-Brix-Weg 9 22767 Hamburg ------------------------------------------

