Well ACS is only partly useable.

It is like the Max Biped system.
As soon as you want to do something more special you might run into
limitations.

I would love to see an application actually making a real good modular
based guide system like gear (but even more advanced).

2015-06-30 13:00 GMT+01:00 Toonafish <[email protected]>:

> Modo is nice, if you like bugs and crashes....
>
> 801 was less then stable, but with 901 I feel like a beta tester.  It's
> been like this for so many releases, I've kind of given up on Modo.
>
> -Ronald
>
>
>
> On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic <[email protected]
> > wrote:
>
>> Also keep in mind it is not part of modo but kit to buy.. like bunch of
>> other kits there.
>> Smells like max + plugins? :)
>>
>>
>> On Tue, Jun 30, 2015 at 1:04 AM, Ed Schiffer <[email protected]>
>> wrote:
>>
>>> I also loved these tools!
>>> Which studios are using modo for character animation?
>>>
>>> A obvious downside is that it is biped focused and not so generic, but
>>> it really got me hopeful for modo.
>>>
>>> On Mon, Jun 29, 2015 at 7:48 PM, Tim Crowson <
>>> [email protected]> wrote:
>>>
>>>>  The issue for me is the performance of the app when playing back
>>>> deformations on (even moderately) complex characters, or painting weights.
>>>> They added an optional OpenSubDiv package(kinda like a property) that can
>>>> be added to speed things up a little, but at best it's like a topical
>>>> ointment rather than a real remedy. They need to try and hit at least 24fps
>>>> during manipulation and playback on moderate characters. Thankfully, this
>>>> is still very much a known issue at The Foundry.
>>>>
>>>> But Jordi's right.... the rigging options themselves are really quite
>>>> powerful. They've got something that's quite unique, yet potent, compared
>>>> to other commercial tools. It's just hampered by the fact that it's simply
>>>> too easy to create a character that bogs the system down.
>>>>
>>>> And hey, now with Eric working on FE integration...
>>>>
>>>> -Tim C.
>>>>
>>>>
>>>> On 6/29/2015 5:35 PM, Jordi Bares Dominguez wrote:
>>>>
>>>> I am very excited following Modo development, lately their drive for
>>>> animation and rigging has been exceptional and if you are impressed by this
>>>> when you look at the truly well done animation tools they published on 801
>>>> you should be very excited.
>>>>
>>>>  look forward to work with it on a real animation project
>>>> jb
>>>>
>>>>  On 29 Jun 2015, at 21:01, Pierre Schiller <
>>>> [email protected]> wrote:
>>>>
>>>>    https://vimeo.com/131766938
>>>>
>>>>  Jaw dropping. Now it looks like they nailed. Did everyone see the mesh
>>>> retarget? and the FK/IK friendly switching?
>>>>
>>>>  Opinions?
>>>>
>>>>  Cheers.
>>>>  David.
>>>>
>>>> --
>>>>  Portfolio 2013 <http://be.net/3dcinetv>
>>>>  Cinema & TV production
>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>> www.edschiffer.com
>>>
>>
>>
>
>
>


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