But it was not the Unreal engine at 0:38...It was Unity 3D

On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado <malcriad...@gmail.com>
wrote:

> As soon as we can show the content, i'll post another video.
> Don't expect too much :)
> Nico, about the difference between Oculus and GearVR at a first glimp i
> was impressed about resolution, here in the studio we have dk2 in each
> machine and we are used to oculus grid screen and you wont see it gearvr.
> In terms of apk i exported the ride using 360 export plugin from unreal as
> hdr and then in afterfx  made the mp4.
> The project was done ue 4.8.2 and its wonderfull bugs didnt let me export
> to android properly.
> Must say its a nice experience doing 3d animation "out of the screen" with
> all what it demands, always in mind there is no "behind the camera" in
> terms of environment.
> The nicest part was kids reaction! Here in Argentina its not usual this
> kind of experiences and less in a public hospital :s
>
> Greetings,
> Francisco.
> El ago 22, 2015 12:27 PM, "Eric Turman" <i.anima...@gmail.com> escribió:
>
>> For what it is worth, all the assets @ 0:38 were done in Softimage =)
>>
>> On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito <3dv...@gmail.com>
>> wrote:
>>
>>> Wonderfull!
>>> Francisco, regarding the technical side, there are gigantic differences
>>> in terms of performance between the DK2 and GearVR?
>>>
>>> I'm tempted to go wireless with the GearVR, but compared to the DK2 (
>>> desktop ) I think that there is no match, but I would like to hear some
>>> opinions about that.
>>>
>>> Very nice job and for a good cause :)
>>>
>>> 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog <hirazib...@live.nl>:
>>>
>>>> Looks very fascinating. Do tell us more!
>>>> Might even be a worth a"making-of" for the si-community.
>>>> Contact me,  if you agree...
>>>>
>>>> --
>>>>
>>>> Leendert A. Hartog AKA Hirazi Blue
>>>> Administrator NOT the owner of si-community.com
>>>>
>>>>
>>>
>>
>>
>> --
>>
>>
>>
>>
>> -=T=-
>>
>


-- 




-=T=-

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