But it was not the Unreal engine at 0:38...It was Unity 3D On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado <malcriad...@gmail.com> wrote:
> As soon as we can show the content, i'll post another video. > Don't expect too much :) > Nico, about the difference between Oculus and GearVR at a first glimp i > was impressed about resolution, here in the studio we have dk2 in each > machine and we are used to oculus grid screen and you wont see it gearvr. > In terms of apk i exported the ride using 360 export plugin from unreal as > hdr and then in afterfx made the mp4. > The project was done ue 4.8.2 and its wonderfull bugs didnt let me export > to android properly. > Must say its a nice experience doing 3d animation "out of the screen" with > all what it demands, always in mind there is no "behind the camera" in > terms of environment. > The nicest part was kids reaction! Here in Argentina its not usual this > kind of experiences and less in a public hospital :s > > Greetings, > Francisco. > El ago 22, 2015 12:27 PM, "Eric Turman" <i.anima...@gmail.com> escribió: > >> For what it is worth, all the assets @ 0:38 were done in Softimage =) >> >> On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito <3dv...@gmail.com> >> wrote: >> >>> Wonderfull! >>> Francisco, regarding the technical side, there are gigantic differences >>> in terms of performance between the DK2 and GearVR? >>> >>> I'm tempted to go wireless with the GearVR, but compared to the DK2 ( >>> desktop ) I think that there is no match, but I would like to hear some >>> opinions about that. >>> >>> Very nice job and for a good cause :) >>> >>> 2015-08-22 15:10 GMT+02:00 Leendert A. Hartog <hirazib...@live.nl>: >>> >>>> Looks very fascinating. Do tell us more! >>>> Might even be a worth a"making-of" for the si-community. >>>> Contact me, if you agree... >>>> >>>> -- >>>> >>>> Leendert A. Hartog AKA Hirazi Blue >>>> Administrator NOT the owner of si-community.com >>>> >>>> >>> >> >> >> -- >> >> >> >> >> -=T=- >> > -- -=T=-