Yes, I believe that's what they really mean... On Jan 11, 2016 2:18 PM, "Luc-Eric Rousseau" <luceri...@gmail.com> wrote:
> I don't think it's meaningful to compare Maya and XSI, because they > render differently. If you do a render in XSI from the GUI, it > renders with the embedded mental ray and shows you the progress. If > you do batch render from Maya, it launches mayabatch in the background > and then you can continue to use Maya to do other things, or close it. > > Whether that's a good idea or not (I've always had trouble wrapping my > XSI mind around it), if you used Maya to monitor the progress, you'd > be using Maya as multi-megabytes image viewer. I think that's where > the "resources" comment might come from. I guess the thinking here is > that you'd be using the renderer-specific viewer to monitor progress, > like imf_disp (with the socket) and they want to bother making a > general socket-based image viewer service in Maya since, like fcheck > and other things, their studio clients use their own thing. > > > On 10 January 2016 at 22:29, Pierre Schiller > <activemotionpictu...@gmail.com> wrote: > > Hello everyone. A good friend of mine told me "Maya doesn´t preview > (show) > > the render whenever you´re batch rendering, since it takes up resources". > > > > For me that´s valid on really heavy scenes (we all agree, we just want > that > > render done without eating up graphic ram for no cause other than a > preview > > render window) BUT, since mental ray has to be downloaded and installed > > additionally as render engine, AND since Maya (2016) only comes with Maya > > software or hardware render...basically you have NO OPTION to preview > your > > render right out of the package. > > > > That´s a very strange ideology (that you don´t need to preview your > render > > at all), since all other 3d applications DO SHOW your render progress > each > > frame on a previewer window or main render window RIGHT OUT OF THE BOX > (or > > right out of the install). > > > > So I come to all of you guys and your expertise, for advice. Is there a > way > > to accurately benchmark performance for a 100 frame render with no > special > > materials other than phong regular shader on MR for maya? (since it > doesn´t > > have a preview render window on batch mode). Also, is there any good app > > that will help measure the same scene (1-100 frames) phong material on > > softimage? > > > > I´d like to write a complete tech review about that "render window eats > up > > resources" statement. Because, we all like facts, don´t we ? :D Let the > > debate on windows 7 and benchmark renders on mental ray betweek SI and > MA, > > begin > > > > Cheers. > > > > > > -- > > Portfolio 2013 > > Cinema & TV production > > Video Reel > >