Yes, I believe that's what they really mean...
On Jan 11, 2016 2:18 PM, "Luc-Eric Rousseau" <luceri...@gmail.com> wrote:

> I don't think it's meaningful to compare Maya and XSI, because they
> render differently.  If you do a render in XSI from the GUI, it
> renders with the embedded mental ray and shows you the progress.  If
> you do batch render from Maya, it launches mayabatch in the background
> and then you can continue to use Maya to do other things, or close it.
>
> Whether that's a good idea or not (I've always had trouble wrapping my
> XSI mind around it), if you used Maya to monitor the progress, you'd
> be using Maya as multi-megabytes image viewer.  I think that's where
> the "resources" comment might come from. I guess the thinking here is
> that you'd be using the renderer-specific viewer to monitor progress,
> like imf_disp (with the socket) and they want to bother making a
> general socket-based image viewer service in Maya since, like fcheck
> and other things, their studio clients use their own thing.
>
>
> On 10 January 2016 at 22:29, Pierre Schiller
> <activemotionpictu...@gmail.com> wrote:
> > Hello everyone. A good friend of mine told me "Maya doesn´t preview
> (show)
> > the render whenever you´re batch rendering, since it takes up resources".
> >
> > For me that´s valid on really heavy scenes (we all agree, we just want
> that
> > render done without eating up graphic ram for no cause other than a
> preview
> > render window) BUT, since mental ray has to be downloaded and installed
> > additionally as render engine, AND since Maya (2016) only comes with Maya
> > software or hardware render...basically you have NO OPTION to preview
> your
> > render right out of the package.
> >
> > That´s a very strange ideology (that you don´t need to preview your
> render
> > at all), since all other 3d applications DO SHOW your render progress
> each
> > frame on a previewer window or main render window RIGHT OUT OF THE BOX
> (or
> > right out of the install).
> >
> > So I come to all of you guys and your expertise, for advice. Is there a
> way
> > to accurately benchmark performance for a 100 frame render with no
> special
> > materials other than phong regular shader on MR for maya? (since it
> doesn´t
> > have a preview render window on batch mode). Also, is there any good app
> > that will help measure the same scene (1-100 frames) phong material on
> > softimage?
> >
> > I´d like to write a complete tech review about that "render window eats
> up
> > resources" statement. Because, we all like facts, don´t we ? :D Let the
> > debate on windows 7 and benchmark renders on mental ray betweek SI and
> MA,
> > begin
> >
> > Cheers.
> >
> >
> > --
> > Portfolio 2013
> > Cinema & TV production
> > Video Reel
>
>

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