...and I'd have agreed with him too for what it's worth! On Wed, Feb 3, 2016 at 2:43 PM, Dan Yargici <danyarg...@gmail.com> wrote:
> I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko. > > DAN > > On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic <mirkoj.anima...@gmail.com> > wrote: > >> wait what" if I understood well it was.... "don't do anything for >> animation and rigging, but do something else?" :( >> >> >> On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau <luceri...@gmail.com> >> wrote: >> >>> There is kind of an architectural glass ceilling with ICE modeling, >>> unfortunately. >>> As it's implemented, it's like writing a script that calls the functions >>> we have >>> internally, there is no actual geometry going through the ICE graph. >>> >>> I'm more curious about what we could have done for animation and rigging, >>> and what the dev team could have done instead of ViewportHD >>> or ICE Crowd. If I recall correctly, nobody really knew what to do >>> next back then, >>> the only opinion I had was "not these two". Motion graphics stuff, >>> perhaps. >>> >>> On 3 February 2016 at 02:46, Gerbrand Nel <nagv...@gmail.com> wrote: >>> > I agree. >>> > Softimage is like those nice spaceship Lego sets, with specialized >>> shapes >>> > and parts, to help you build something awesome quick. >>> > Houdini is just a shit-load of the basic square Lego bricks, with a >>> few of >>> > the level 35 lego technic parts thrown into the mix. >>> > You want something awesome, you better build it all from scratch. >>> > Don't get me wrong.. I'm loving it, but I miss the simplicity of the >>> day to >>> > day things in soft >>> > >>> > On 03/02/2016 09:15, Olivier Jeannel wrote: >>> >> >>> >> I'm digging houdini, but although it has more brutal power, it is way >>> more >>> >> convoluted. >>> > >>> > >>> >> >> >> >> -- >> Mirko Jankovic >> skype: mirko-jankovic >> https://vimeo.com/mirkoj >> >> Need some help with rendering an Redshift project? >> http://www.gpuoven.com/ >> > >