...and I'd have agreed with him too for what it's worth!

On Wed, Feb 3, 2016 at 2:43 PM, Dan Yargici <danyarg...@gmail.com> wrote:

> I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko.
>
> DAN
>
> On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>
> wrote:
>
>> wait what" if I understood well it was.... "don't do anything for
>> animation and rigging, but do something else?" :(
>>
>>
>> On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau <luceri...@gmail.com>
>> wrote:
>>
>>> There is kind of an architectural glass ceilling with ICE modeling,
>>> unfortunately.
>>> As it's implemented, it's like writing a script that calls the functions
>>> we have
>>> internally, there is no actual geometry going through the ICE graph.
>>>
>>> I'm more curious about what we could have done for animation and rigging,
>>> and what the dev team could have done instead of ViewportHD
>>> or ICE Crowd.  If I recall correctly, nobody really knew what to do
>>> next back then,
>>> the only opinion I had was "not these two".  Motion graphics stuff,
>>> perhaps.
>>>
>>> On 3 February 2016 at 02:46, Gerbrand Nel <nagv...@gmail.com> wrote:
>>> > I agree.
>>> > Softimage is like those nice spaceship Lego sets, with specialized
>>> shapes
>>> > and parts, to help you build something awesome quick.
>>> > Houdini is just a shit-load of the basic square Lego bricks, with a
>>> few of
>>> > the level 35 lego technic parts thrown into the mix.
>>> > You want something awesome, you better build it all from scratch.
>>> > Don't get me wrong.. I'm loving it, but I miss the simplicity of the
>>> day to
>>> > day things in soft
>>> >
>>> > On 03/02/2016 09:15, Olivier Jeannel wrote:
>>> >>
>>> >> I'm digging houdini, but although it has more brutal power, it is way
>>> more
>>> >> convoluted.
>>> >
>>> >
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> skype: mirko-jankovic
>> https://vimeo.com/mirkoj
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>
>

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