Thanks for this Holger!!! Kris
On Tue, Mar 8, 2016 at 4:39 PM, Leoung O'Young <digim...@digimata.com> wrote: > Let's put it this way, if it wasn't for Redshift we would probably have > move to another 3D package, it has given Soft a bit more life. > Sorry, didn't mean to take over Holger's announcement. We definitely > appreciated for all his shaders and RR all these years > > > On 08/03/2016 4:17 PM, phil harbath wrote: > > that and I think it is pretty widely adopted among those still using > Softimage. Vray, I don’t hear much of anything when it comes to Soft. > Don’t get me wrong, it is your product and I realize will do with it as you > please, just wanted to point that out. > > *From:* Leoung O'Young <digim...@digimata.com> > *Sent:* Tuesday, March 08, 2016 4:12 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Beta of new Binary Alchemy shaders available for free > > Thanks for the reply, that is too bad, Redshift is just so much faster and > without any artifacts that Mental Ray sometime produces. > > On 08/03/2016 4:04 PM, Schoenberger wrote: > > Hi > > @Jason > The email address is in the header of the website. > But you are right, I will change the license text that it mentiones the > email address. > > @Leoung > If I have more time, then next renderer would be VRay. > But redshift might be a problem as all my sources are using the CPU and > not GPU. > > > > > Holger Schönberger > technical director > The day has 24 hours, if that does not suffice, I will take the night > > > ------------------------------ > *From:* softimage-boun...@listproc.autodesk.com [ > mailto:softimage-boun...@listproc.autodesk.com > <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Jason S > *Sent:* Monday, March 07, 2016 11:12 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Beta of new Binary Alchemy shaders available for free > > Thanks Holdger! Your shaders have been used much more than you think! > > And since these are postcardware, have you consider putting on the main > page you referenced a promenent link > (perhaps a dedicated email link that doesnt involve registering?) to send > things? > > Thanks again, for me your shaders (including various breadcrums) continue > to come in handy, and have more times than I can remember! > Cheers, > -J > > On 03/07/16 11:08, Laurence Dodd wrote: > > Cheers Holger, > Much appreciated > > > On 7 March 2016 at 11:02, Dan Yargici < <danyarg...@gmail.com> > danyarg...@gmail.com> wrote: > >> That's great, cheers Holger >> >> On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley < <adammsee...@gmail.com> >> adammsee...@gmail.com> wrote: >> >>> Absolutely great Holger.. many thanks. >>> >>> Adam. >>> >>> >>> >>> On 7 March 2016 at 09:05, Morten Bartholdy < <x...@colorshopvfx.dk> >>> x...@colorshopvfx.dk> wrote: >>> >>>> Great stuff - thanks Holger! >>>> >>>> Morten >>>> >>>> >>>> >>>> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger < >>>> <x...@digidragon.de>x...@digidragon.de>: >>>> > >>>> > >>>> > Hey >>>> > >>>> > The company has finished a milestone and I had now time to work a bit >>>> on my >>>> > private project, the Binary Alchemy shaders. >>>> > >>>> > I have decided to cancel the new volume shader collection and have >>>> included >>>> > all shaders that have been developed so far into the BA >>>> > Essential Collection. >>>> > I had to change a bit and used a different compiler for Linux, so I >>>> am not >>>> > sure if it works on all platforms. And I stated the new >>>> > version as "beta" in this email. >>>> > >>>> > There are 9 new shaders, you can view the new shaders and the >>>> download the >>>> > package via the menu on the left: >>>> > <http://www.binaryalchemy.de/index_dev.htm> >>>> http://www.binaryalchemy.de/index_dev.htm >>>> > >>>> > >>>> > Let me know if there are some issues and remember it is postcardware, >>>> so let >>>> > me know where or for what kind of CGI it is used, at >>>> > best some production links or images. >>>> > >>>> > >>>> > Happy rendering, >>>> > Holger Schönberger >>>> > technical director >>>> > The day has 24 hours, if that does not suffice, I will take the night >>>> > >>>> > >>>> > ------ >>>> > Softimage Mailing List. >>>> > To unsubscribe, send a mail to >>>> <softimage-requ...@listproc.autodesk.com> >>>> softimage-requ...@listproc.autodesk.com with >>>> > "unsubscribe" in the subject, and reply to confirm. >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to >>>> <softimage-requ...@listproc.autodesk.com> >>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>> subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to <softimage-requ...@listproc.autodesk.com> >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>> subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to <softimage-requ...@listproc.autodesk.com> >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >> subject, and reply to confirm. >> > > > > -- > > Laurence Dodd > Porkpie Animation > E: laure...@porkpie.tv > W: www.porkpie.tv > M: 07570 702 576 > T: 01273 278 382 > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > ------------------------------ > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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