0.3 can't be expressed exactly in floating point numbers. It's possible through manipulation that you can get it to a number that the code that the function which prints the number happens to neatly truncate back 0.3, but the value isn't actually ever stored as 0.3.
http://www.exploringbinary.com/floating-point-converter/ Select Single Precision. which is what the weight maps use. The sliders in XSI just convert the number to text and then truncates at a fix number of decimal, hiding the issue from you/ On 7 March 2016 at 06:01, Martin Yara <furik...@gmail.com> wrote: > I wrote a tool to round weights decimals but I'm still having decimals. > > I get the weighs with : > > Obj.Envelopes(0).Weights.Array > > Round them and put them back with > > myEnvelope.Weights.Array = roundedWeights > > But when I check my weights after that I'm still having decimals like: > 0.300000011920929 > 14.1999998092651 > 58 > 27.5 > > And my roundedWeights array is just like I want them: > 0.3 > 14.2 > 58 > 27.5 > > I successfully did it in Maya disabling the Normalize property, but I can't > get it to work in Softimage. Is there any way to do this? > > Thanks > > Martin > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.