P.S. I did test it but remember that I’m not running 2016 Ext2 at the moment.
gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Tuesday, April 26, 2016 1:19 PM To: Thomas Volkmann <li...@thomasvolkmann.com>; softimage@listproc.autodesk.com Subject: RE: Maya/Bifrost I’ve never looked into it before but when I activate meshing in a simple test scene and save, I get this line right before the settings you listed: setAttr ".men" yes; It looks like it probably stands for Mesh ENable but as with all ASCII scene interventions, use at your own risk. gray From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas Volkmann Sent: Tuesday, April 26, 2016 12:52 PM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: Maya/Bifrost btw Grahame, if you are still reading this, you don't happen to know where to enable meshing in the maya ascii file? I found the settings: setAttr ".mdf" 5; setAttr ".msr" 1.2000000476837158; setAttr ".mdr" 0.60000002384185791; setAttr ".mkf" 1.5; setAttr ".mrf" 2; setAttr ".mss" 1; but nothing that looks like a boolean in that area. That way I could enable meshing and don't have to wait for the UI to start commandline meshing.... Thomas Volkmann <li...@thomasvolkmann.com<mailto:li...@thomasvolkmann.com>> hat am 26. April 2016 um 18:04 geschrieben: I'll make another test later on extending a simulation. Just now I'm happy with what I have, but I created a speed-dial to that nowegian bifrost-group on my phone. Just in case.... thx, Thomas Fabian Schnuer Gohde <list....@gohde.no<mailto:list....@gohde.no>> hat am 26. April 2016 um 00:21 geschrieben: All else failing these guys might be able to hook you up with some incantations or hexes to help things along: https://translate.google.com/translate?sl=no&tl=en&js=y&prev=_t&hl=no&ie=UTF-8&u=https%3A%2F%2Fwww.bifrost.no%2F&edit-text=&act=url :-p -Fabian On 25 April 2016 at 20:08, Grahame Fuller <grahame.ful...@autodesk.com<mailto:grahame.ful...@autodesk.com>> wrote: Make sure to start from the last frame that was cached, not the first uncached frame. The previous frame needs to be in memory. Also, does it make a difference if Enable Background Processing is on or off in the Bifrost Options? gray From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Thomas Volkmann Sent: Monday, April 25, 2016 12:21 PM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: RE: Maya/Bifrost Yes, I'm on 2016 Ext2. If I try to extend a cache (either by setting Read/Write in the UI, or by passing "3" as the last argument for doCreateBifrostCache on the commandline), the only thing that happens is that all my memory gets eaten up. After that UI crashes, and comandline just finishes without a result.... but maybe I'm doing it wrong. I'll check on CGTalk/Society, too. Tanks! /thomas > Grahame Fuller > <grahame.ful...@autodesk.com<mailto:grahame.ful...@autodesk.com><mailto:grahame.ful...@autodesk.com<mailto:grahame.ful...@autodesk.com>>> > hat am 25. April 2016 um 18:03 geschrieben: > > > Are you on 2016 Ext2? There were some known issues with extending caches but > they should be fixed in that version. > > I work on the Bifröst docs but I think I’m the only one of the team here, and > I don’t think there are many Bifröst users here either. I have seen some > Bifröst discussions on CGTalk/CGSociety. > > gray > > From: > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com><mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>> > > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] > On Behalf Of Thomas Volkmann > Sent: Monday, April 25, 2016 11:50 AM > To: > softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com><mailto:softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>> > Subject: OT: Maya/Bifrost > > yO! > > I'm doing some Maya/Bifrost stuff for a couple of days now (Maya really > doesn't feel so bad, when the main tool at your workplace is 3dsMax). > As I am running into some issues now (just now: picking up and extending > simulations doesn't work), I would like to know what would be the best places > (as in forums/mailinglists) to ask questions (except for AREA, or is that the > place to be?). Or do we even have a Bifrost-Pro here? > > cheers, > Thomas > ------ > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com><mailto:softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com>> > with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com<mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the subject, and reply to confirm.
<<attachment: winmail.dat>>
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.