Oddly I have never come across his stuff - thanks, I will take a look at that 
one too.

//Morten


> Den 6. juni 2016 klokken 10:32 skrev Adam Seeley <adammsee...@gmail.com>:
> 
> 
> Hi,
> 
> There's also niclas schlapmann's ns_Legolizer compound.
> 
> I haven't use it but it looks pretty
> 
> On 5 June 2016 at 17:21, Ed Manning <etmth...@gmail.com> wrote:
> 
> > Hey Morten --
> >
> > You might also look into Eric Mootz's emTools; pretty sure you can use
> > some of them to get exactly what you want, possibly without the Legolizer
> > itself (if there are compatibility issues).
> >
> > I'm pretty sure I did what you're trying to do a few years ago for a spec
> > piece, but I have no recollection whatsoever of how I did it!  :-)  At
> > least you can be confident that it must be possible and not too difficult
> > if I managed it.
> >
> >
> >
> > On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy <x...@colorshopvfx.dk>
> > wrote:
> >
> >> Hi Ed,
> >>
> >> Great compund :)
> >> I will try those and see what I get.
> >>
> >> //Morten
> >>
> >>
> >>
> >> > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer <edschif...@gmail.com
> >> >:
> >> >
> >> >
> >> > Hi Morten
> >> >
> >> > thanks for using my compound :)
> >> > as a guess, I'd go with Get Closest Locations and Switch Context nodes,
> >> but
> >> > I always get confused with context as well.
> >> >
> >> > wish you luck.
> >> > cheers
> >> >
> >> > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy <x...@colorshopvfx.dk>
> >> wrote:
> >> >
> >> > > Hmm, I forgot to actually ask if someone has an idea regarding how to
> >> grab
> >> > > these colors or more specifically how to hook them into the legolizer
> >> > > compounds.
> >> > >
> >> > > //MB
> >> > >
> >> > >
> >> > >
> >> > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy <
> >> > > x...@colorshopvfx.dk>:
> >> > > >
> >> > > >
> >> > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer
> >> > > compounds and ran into a snag. I would like to get colors for my
> >> Legolizer
> >> > > Lego bricks either from a particle pointcloud or from voxels from a
> >> fluid
> >> > > simulation so I can make nice Lego explosions with it. I have yet to
> >> figure
> >> > > out how to do this as I run into context mismatch issues.
> >> > > >
> >> > > > Thanks!
> >> > > >
> >> > > > //Morten
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