Oddly I have never come across his stuff - thanks, I will take a look at that one too.
//Morten > Den 6. juni 2016 klokken 10:32 skrev Adam Seeley <adammsee...@gmail.com>: > > > Hi, > > There's also niclas schlapmann's ns_Legolizer compound. > > I haven't use it but it looks pretty > > On 5 June 2016 at 17:21, Ed Manning <etmth...@gmail.com> wrote: > > > Hey Morten -- > > > > You might also look into Eric Mootz's emTools; pretty sure you can use > > some of them to get exactly what you want, possibly without the Legolizer > > itself (if there are compatibility issues). > > > > I'm pretty sure I did what you're trying to do a few years ago for a spec > > piece, but I have no recollection whatsoever of how I did it! :-) At > > least you can be confident that it must be possible and not too difficult > > if I managed it. > > > > > > > > On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy <x...@colorshopvfx.dk> > > wrote: > > > >> Hi Ed, > >> > >> Great compund :) > >> I will try those and see what I get. > >> > >> //Morten > >> > >> > >> > >> > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer <edschif...@gmail.com > >> >: > >> > > >> > > >> > Hi Morten > >> > > >> > thanks for using my compound :) > >> > as a guess, I'd go with Get Closest Locations and Switch Context nodes, > >> but > >> > I always get confused with context as well. > >> > > >> > wish you luck. > >> > cheers > >> > > >> > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy <x...@colorshopvfx.dk> > >> wrote: > >> > > >> > > Hmm, I forgot to actually ask if someone has an idea regarding how to > >> grab > >> > > these colors or more specifically how to hook them into the legolizer > >> > > compounds. > >> > > > >> > > //MB > >> > > > >> > > > >> > > > >> > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy < > >> > > x...@colorshopvfx.dk>: > >> > > > > >> > > > > >> > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer > >> > > compounds and ran into a snag. I would like to get colors for my > >> Legolizer > >> > > Lego bricks either from a particle pointcloud or from voxels from a > >> fluid > >> > > simulation so I can make nice Lego explosions with it. I have yet to > >> figure > >> > > out how to do this as I run into context mismatch issues. > >> > > > > >> > > > Thanks! > >> > > > > >> > > > //Morten > >> > > > ------ > >> > > > Softimage Mailing List. > >> > > > To unsubscribe, send a mail to > >> softimage-requ...@listproc.autodesk.com > >> > > with "unsubscribe" in the subject, and reply to confirm. > >> > > ------ > >> > > Softimage Mailing List. > >> > > To unsubscribe, send a mail to > >> softimage-requ...@listproc.autodesk.com > >> > > with "unsubscribe" in the subject, and reply to confirm. > >> > > > >> > ------ > >> > Softimage Mailing List. > >> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >> with "unsubscribe" in the subject, and reply to confirm. > >> ------ > >> Softimage Mailing List. > >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >> with "unsubscribe" in the subject, and reply to confirm. > >> > > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.