The basic tricky thing here is to read a heat grid for mapping colors. I have 
manged to create the legobricks from the density grid, but the other part is 
eluding me. Perhaps I just need to dig deeper in Erics tools.

//Morten



> Den 5. juni 2016 klokken 18:21 skrev Ed Manning <etmth...@gmail.com>:
> 
> 
> Hey Morten --
> 
> You might also look into Eric Mootz's emTools; pretty sure you can use some
> of them to get exactly what you want, possibly without the Legolizer itself
> (if there are compatibility issues).
> 
> I'm pretty sure I did what you're trying to do a few years ago for a spec
> piece, but I have no recollection whatsoever of how I did it!  :-)  At
> least you can be confident that it must be possible and not too difficult
> if I managed it.
> 
> 
> 
> On Thu, Jun 2, 2016 at 11:00 AM, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
> 
> > Hi Ed,
> >
> > Great compund :)
> > I will try those and see what I get.
> >
> > //Morten
> >
> >
> >
> > > Den 2. juni 2016 klokken 12:38 skrev Ed Schiffer <edschif...@gmail.com>:
> > >
> > >
> > > Hi Morten
> > >
> > > thanks for using my compound :)
> > > as a guess, I'd go with Get Closest Locations and Switch Context nodes,
> > but
> > > I always get confused with context as well.
> > >
> > > wish you luck.
> > > cheers
> > >
> > > On Wed, 1 Jun 2016 at 15:27 Morten Bartholdy <x...@colorshopvfx.dk>
> > wrote:
> > >
> > > > Hmm, I forgot to actually ask if someone has an idea regarding how to
> > grab
> > > > these colors or more specifically how to hook them into the legolizer
> > > > compounds.
> > > >
> > > > //MB
> > > >
> > > >
> > > >
> > > > > Den 1. juni 2016 klokken 15:08 skrev Morten Bartholdy <
> > > > x...@colorshopvfx.dk>:
> > > > >
> > > > >
> > > > > I am playing with Ed Shiffers and Giuliu Toninis fine Legolizer
> > > > compounds and ran into a snag. I would like to get colors for my
> > Legolizer
> > > > Lego bricks either from a particle pointcloud or from voxels from a
> > fluid
> > > > simulation so I can make nice Lego explosions with it. I have yet to
> > figure
> > > > out how to do this as I run into context mismatch issues.
> > > > >
> > > > > Thanks!
> > > > >
> > > > > //Morten
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