Hi Oleg,

Thanks a lot for the tips and insight. I have been testing the fracturing 
lately and it is a lot of fun :)

I guessed there might not be a stable solution, but sometimes with tips and 
tricks things can be made workable, so thanks or those.

You mention vdb csg - is this possible with your vdb tools for XSI?


Regards
Morten



> Den 7. juni 2016 klokken 11:35 skrev Oleg Bliznuk <gbo...@gmail.com>:
> 
> 
> Hey Morten,
> To get booleans work more or less predictable you have to :
> -triangulate your mesh (or have all vertices of each polygon to be in the
> same plane so that polygon is mathematically determenible)
> -get rid of all selfintersection, all double edges, all holes
> Avoiding any of these cases makes it is impossible to know an exact result.
> Unfortunatly it is still impossible to make a 100% stable polygonal
> booleans, in general, for animation tasks it may be worth to use voxelbased
> methods like vdb csg/ fracturing.
> Regards,
> Oleg
> 
> вторник, 7 июня 2016 г. пользователь Morten Bartholdy написал:
> 
> > I am working on creating fluid in a bottle where I would like to animate
> > the fluid surface rather than simulate fluids, so I am looking at animating
> > an object which I use to cut the fluid object with Implosias CGS Booleans.
> > Unfortunately it seems they are no more stable than the built in booleans,
> > resulting in the boolean object not being created on some frames. I know
> > from the built in booleans that I can try and make small variations in
> > translation on the boolean input objects to fix this, but it does not
> > always work, it is finicky and I was hoping for a more solid solution for
> > animations.
> >
> > So I was wondering if someone here know a way to get more stable results
> > from CSG booleans or perhaps know about other workarounds to achieve
> > something like this.
> >
> > Cheers
> > Morten
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