I recall using that sometime ages ago. I use Arnold so it will not work for me 
this time :)

//MB



> Den 7. juni 2016 klokken 12:41 skrev Mailing Lists 
> <li...@interferencepattern.com>:
> 
> 
> You could try using the old BinaryIris boolTrace shaders to do a 
> render-time boolean if you don't actually need the boolean liquid 
> meshes?  I've done this a few times with good results for animated 
> liquid in bottles where's I've need a quick unsimulated method.
> 
> cheers
> Tom
> 
> On 6/7/2016 10:18 AM, Morten Bartholdy wrote:
> > I am working on creating fluid in a bottle where I would like to animate 
> > the fluid surface rather than simulate fluids, so I am looking at animating 
> > an object which I use to cut the fluid object with Implosias CGS Booleans. 
> > Unfortunately it seems they are no more stable than the built in booleans, 
> > resulting in the boolean object not being created on some frames. I know 
> > from the built in booleans that I can try and make small variations in 
> > translation on the boolean input objects to fix this, but it does not 
> > always work, it is finicky and I was hoping for a more solid solution for 
> > animations.
> >
> > So I was wondering if someone here know a way to get more stable results 
> > from CSG booleans or perhaps know about other workarounds to achieve 
> > something like this.
> >
> > Cheers
> > Morten
> >
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