Yep, That's what I would do.
On 2016-06-09 11:18, Thomas Volkmann wrote: > You could try to create a new camera, change the rotation-order in kinematics-localtransform, constrain it to the original camera and use it for export (plotting first maybe?). > > good luck, > Thomas > >> Morten Bartholdy hat am 9. Juni 2016 um 14:44 geschrieben: >> >> >> I have a 3D track from which I need to export the camera motion for driving a TechnoDolly move. The tracking and size calibration is in place and the TD can import fbx so we are almost set, but the TD wants axis rotaion order to be ZXY and my fbx is most likely XYZ. In XSI fbx export there are no options for even y or z up, but in Maya I can do that, plus I can seemingly do some sort of Quaternian Interpolation mode. I have no idea what exactly that will do for me though. >> >> Has anyone here tried this succesfully and know how to do it, or can perhaps offer some insight on how to change Axis orientation order? >> >> I have XSI and Maya available. >> >> Thanks! >> >> //Morten >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. >>
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