Dang - right under my nose. I just assumed it would/should be available on 
export. I have never had any use for this, but now it may save the day. Today 
we have the TDolly so I will know how it works later.

Thanks guys!

//Morten



> Den 9. juni 2016 klokken 17:18 skrev Thomas Volkmann 
> <li...@thomasvolkmann.com>:
> 
> 
> You could try to create a new camera, change the rotation-order in
> kinematics-localtransform, constrain it to the original camera and use it for
> export (plotting first maybe?).
>  
> good luck,
> Thomas
>  
> 
> > Morten Bartholdy <x...@colorshopvfx.dk> hat am 9. Juni 2016 um 14:44
> > geschrieben:
> >
> >
> > I have a 3D track from which I need to export the camera motion for driving 
> > a
> > TechnoDolly move. The tracking and size calibration is in place and the TD 
> > can
> > import fbx so we are almost set, but the TD wants axis rotaion order to be 
> > ZXY
> > and my fbx is most likely XYZ. In XSI fbx export there are no options for 
> > even
> > y or z up, but in Maya I can do that, plus I can seemingly do some sort of
> > Quaternian Interpolation mode. I have no idea what exactly that will do for 
> > me
> > though.
> >
> > Has anyone here tried this succesfully and know how to do it, or can perhaps
> > offer some insight on how to change Axis orientation order?
> >
> > I have XSI and Maya available.
> >
> > Thanks!
> >
> > //Morten
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