Thanks for your answers!

I already coded it with my original idea, and so far it works fine.

Since I guess an ICE alternative would faster for high poly objects, I'll
try that later.

Martin


On Fri, Jul 15, 2016 at 8:01 PM, Tom Kleinenberg <zagan...@gmail.com> wrote:

> Hi Martin
>
> Paul's answered how to copy weight values from one object to another. He's
> got an old video where he showed how to write to a weight map, which may be
> useful : https://vimeo.com/19031487 . It's uses a distance test rather
> than copying values but the set up for how to write a weight map may be of
> interest.
>
> There are a number of really good videos in that channel on geometry
> manipulation, if you have the time it's probably worth going through them.
>
>
>
>
>
> On 15 July 2016 at 09:22, <p...@bustykelp.com> wrote:
>
>> Its very easy in ICE. but you will have to have a map existing to write
>> to as ICE cant generate Maps.
>>
>> There is a get closest points node. Which returns an array of locations.
>> If you just want one point, then the nearest will be the first in the array
>>
>> so in ICE its a bit like this
>>
>> OTHER OBJECT------GETCLOSESTPOINTS--------SELECT IN ARRAY (select the
>> first, which is 0)--------GETDATA(weightmap.weights)--------SETDATA(this
>> object’s weightmap that you have made to write it to)
>>
>> If you freeze the ICE tree, its now permanent.
>>
>> *From:* Martin Yara <furik...@gmail.com>
>> *Sent:* Friday, July 15, 2016 8:06 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Get Closest Point in another geometry
>>
>> Hi list,
>>
>> I'm trying to write a tool to snap to the closest points and copy their
>> weights, so these points would have the same position and the same weights.
>> But I can't find a method or property besides Geometry.GetClosestLocation,
>> which gives me the location in the geometry, not the closest point.
>>
>> My only idea would be to use the GetClosestLocation and then get the
>> points from the polygon in that location and iterate between those points.
>>
>> Is there any easier or direct way to do this?
>>
>> I would try ICE but I'm don't know how to copy the weights with ICE, or
>> if this is possible, or how to get the ICE information to use it to copy
>> weights through scripting.
>>
>> Thanks
>>
>> Martin
>>
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