Have you tried with Momentum? Your description sounds like the perfect job for it.
El jue., nov. 3, 2016 9:55 AM, Morten Bartholdy <x...@colorshopvfx.dk> escribió: > It was long ago and I know Houdini has progressed immensely, but from what > I hear you still have to use expressions a lot, and I am much more a > connect nodes and click buttons guy. It is awesome what can be done with > Houdini, but it is just not very userfriendly that you have to remember or > keep a repository of expressions to get things done. > > I wish it they would make an effort to get everything working with their > nodes so it would just be a matter of connecting them right - how hard > would that be, since the functionality is there..? > > //Morten > > > > > > Den 3. november 2016 klokken 16:39 skrev Cristobal Infante < > cgc...@gmail.com>: > > > > > > "To get anything working" > > > > That's simply not true. Yes you can use some expressions here and there, > > and some of it is the houdini way. Once you learn expression they make > your > > life easier. I personally use Evernote to write them down, eventually you > > will learn them. > > > > The setup you described can be done with no expressions at all.. Up to > you > > though ;) > > > > > > On 3 November 2016 at 14:43, Morten Bartholdy <x...@colorshopvfx.dk > > <javascript:_e(%7B%7D,'cvml','x...@colorshopvfx.dk');>> wrote: > > > > > Well yes, I am sure Houdini is up to the task, and almost as sure I am > not > > > ;-) I tried a bit of Houdini tutorial once and quickly got stuck > because > > > you have to type in expressions here and there to get anything > working, and > > > I am just not the syntax type. > > > > > > I actually found that Gustavo Eggert Boehs fine Motion Tools probably > can > > > do what I want, so I will give that a spin. > > > > > > //Morten > > > > > > > > > > > > > Den 3. november 2016 klokken 14:46 skrev Cristobal Infante < > > > cgc...@gmail.com <javascript:_e(%7B%7D,'cvml','cgc...@gmail.com');>>: > > > > > > > > > > > > This would be very straight forward in houdini, and possibly a good > > > > exercise to get going ;) > > > > > > > > On 3 November 2016 at 13:19, Morten Bartholdy <x...@colorshopvfx.dk > > > <javascript:_e(%7B%7D,'cvml','x...@colorshopvfx.dk');>> wrote: > > > > > > > > > I am trying to put together an effect where I need to explode > > > prefractured > > > > > chunks of geometry from a mesh. > > > > > > > > > > Ideally it should be controllable so I can move a null o an object > > > around > > > > > and start bits flying off away from the original unfractured > objects > > > > > surface along the normals. > > > > > > > > > > I Have fractured the bits and used Julian Johnsons excellent Faster > > > > > Polygon Islands operator to generate particles and lock the chunks > to > > > the > > > > > particles. This setup works fine in a non simulated tree where I > can do > > > > > nonsimulated effects like turbulizing the position of the particles > > > with > > > > > emtool_turbulize_position, but I need to make it simulated, apply > some > > > > > forces, and use some sort of inititalizing object for the effect, > so > > > it can > > > > > be animated to grow from one place on the geoemtry and spread out > over > > > the > > > > > surface. > > > > > > > > > > I can't really figure out how to take the pointcloud generated by > > > Julians > > > > > emVI_Create Particles from Island Centres and explode the > particles. Is > > > > > there perhaps a tutorial somewhere or a different method for > attaching > > > > > geometry to particles and simulate them, either just straight > forward > > > or as > > > > > Bullet RBDs? > > > > > > > > > > Thanks. > > > > > > > > > > > > > > > //Morten > > > > > ------ > > > > > Softimage Mailing List. > > > > > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com > > > <javascript:_e(%7B%7D,'cvml','softimage-requ...@listproc.autodesk.com > ');> > > > > > with "unsubscribe" in the subject, and reply to confirm. > > > > > > > > > ------ > > > > Softimage Mailing List. > > > > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com > > > <javascript:_e(%7B%7D,'cvml','softimage-requ...@listproc.autodesk.com > ');> > > > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > > <javascript:_e(%7B%7D,'cvml','softimage-requ...@listproc.autodesk.com > ');> > > > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.