you could try Meshmixer, it’s free and used for 3D printing but has a “hollowing” feature that might work. -Ronald
> On 12 Dec 2016, at 16:25, Fabricio Chamon <xsiml...@gmail.com> wrote: > > ...well and minutes after writing the e-mail I found a really reliable > solution in houdini, that is messing with vdb to smooth the internal part. > The vdbsmooth op retains the nice sharp corners while reducing intersections, > that is exactly what I want! The only problem is how to merge both parts back > while mantaining UVs. Houdini is giving me this warning: "A mis-match of > attributes on the inputs was detected. Some of the attribute values may not > be initialized to expected values, i.e.: name, path, N, uv." > > Of course this is me not handling the attribute transfer correctly, so any > help is much appreciated! =) > > Tree and results: > > <houdini.jpg> > > 2016-12-12 12:55 GMT-02:00 Fabricio Chamon <xsiml...@gmail.com > <mailto:xsiml...@gmail.com>>: > Hey everybody, > > what are your choices when it comes to thickness/solidify (or whatever you > call it) geometry? > What software/operator or plugin you find most reliable to ouput a good geo? > > I'm doing some fracture work lately, and I've always had problems to solidify > complex geometry (with varying thickness/sharp angles and corners/etc). It > ends up self-intersecting the inside part, which obviusly causes problems > when you have to shatter later on. > > Here's a good example, this is a corner piece from a rubiks cube (left > original, right solidified, bottom isolated internal result geo): > > <bad_geo.jpg> > > I've tried some options like: > > - apply the operator, then select the internal part and relax/smooth the geo > (not ideal, since it starts to degrade the original shape, to the point it > starts creating some internal/external intersections in some areas) > > - using blender, that has a nice feature on its thickness operator called > "clamp". It is exaclty what I need, but it's limited and does not work good > in this piece for some reason. > > I'm sure there are more smart options out there...maybe a vdb stuff for the > internal part, then converting it back to geo, but I'm out of ideas right now. > > How would you approach this ? (mesh is attached, in case someone wants to > give it a shot). > > Thanks a lot guys! > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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