F.A.B.! On 12 January 2017 at 14:26, Rob Chapman <tekano....@gmail.com> wrote:
> from Jeff @ sidefx > > <<paste>> > > First thing, set your desktop to “Technical”. This gives you the > folder view on the left hand side. A Houdini scene is actually > composed of network folders and objects inside those networks. You can > traverse these folders with the network pane. > > Folders are associated with a network type. We have acronyms for the > network types and the nodes inside these networks. > > Object = Object type nodes in an Object type folder. These Object > nodes allow you build transform constraint hierarchies. Geometry type > Object nodes contain SOP nodes that construct and modify geometry that > inherit any transforms at the object level. > > SOPs = Surface OPerators or geometry nodes that are inside an object > folder. These are used to construct and modify geometry. Any kind of > geometry from polygons to volumes. > > DOPs = Dynamic OPerators or simulation/solver nodes that are used to > construct simulations. Simulations read in geometry from SOPs and > passes this data in to the DOP solvers. > > SHOP = SHading Operators are materials that represent a shader to > apply to geometry. Some are hard coded with vex and others are folders > that you can dive in to and modify the VOPs inside. > > VOPs = Vector OPerators inside VOP network nodes are used for > everything from building shaders to modifying geometry, volumes, > pixels, and more. > > VEX = Vector Expression Language. The code language used to write > shaders. VOPs are wrappers around VEX code snippets. > > CVEX = Context agnostic Vector Expression Language. This has replaced > all the VEX specific contexts throughout Houdini. It is a generalized > language that uses the same environment and functions anywhere inside > Houdini. > > COPs = Composite OPerators in composite type folders. Used in image > compositing operations. > > ROPs = Render OPerators in side ROP Output directories which are used > to create render output dependency graphs for automating output of any > type of data and for triggering external processes like rendering. > Commonly used to generate sequences of geometry, simulation data and > trigger Render tasks that generates sequences of images to disk. > > CHOPs = CHannel OPerators used to create and modify any type of raw > channel data from motion to audio and everything in between. Most > users safely ignore the CHOP context, and so can you, for now. Put it > on the “get to it later” list when learning Houdini. But definitely > keep it on the list. > > > > All these folder types and node types are clearly indicated inside the > Tree View you get up by default with the Technical Desktop. I highly > recommend anyone new to Houdini to get used to working with the Tree > view as you can see everything in the scene without diving in and out > all over the place. > > What makes these acronyms so important is that you can communicate > ideas much quicker without any ambiguity with your fellow Houdini > co-workers. This is known as “Houdini Speak”. > > We have stripped many acronyms from the docs but the fact that they > still exist and get used all the time speaks volumes to their > usefulness. > > If you ever speak with me, I use acronyms full stop and expect to hear > them right back. Just putting that out there. > > On 12 January 2017 at 13:53, Chris Marshall <chrismarshal...@gmail.com> > wrote: > > vop dop!? > > > > On 12 January 2017 at 13:40, <mikael.petter...@gmail.com> wrote: > >> > >> I'll do it in dops because it's trickier, but I'll set it up in vops > just > >> because it's closer to ICE > >> > >> Skickat från min iPhone > >> > >> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel <facialdel...@gmail.com>: > >> > >> I'd be interrested ! > >> is this vop based, or dop ? > >> > >> 2017-01-12 14:28 GMT+01:00 <mikael.petter...@gmail.com>: > >>> > >>> Yeah, you need to think a bit different in Houdini, but I could do a > tut > >>> about mimicking state machines if someone is interested. > >>> > >>> Skickat från min iPhone > >>> > >>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore <jonathan.moo...@gmail.com > >: > >>> > >>>> For those of us who are keen to switch to something that has some > >>>> similarities to ICE, is there a way of doing some tutorials of the > basics of > >>>> simple effects done in ICE remade in Houdini? > >>> > >>> > >>> Chris, you should take a look at the Jumpstart series over at > HelloLuxx. > >>> Adam Swaab is a great tutor who guides you through your learning path > >>> without ever being condescending. There's a promotion on at the moment > with > >>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically > with > >>> VOPS which is the closest thing to ICE in Houdini but I'd also > recommend you > >>> pick up the bundle of the first 4 volumes (currently 50% off) as this > covers > >>> a lot of key principles of the Houdini UX, which are helpful for > someone > >>> transitioning from ICE. > >>> > >>> There's a ton of free tutorials available but the benefit of Adam's > stuff > >>> is that it's structured as a 'learning path'. You could get away with > >>> skipping Vol's 5&6, as once you understand the foundations there's > better > >>> paid material available for Pyro and Fluids - specifically thinking of > the > >>> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an > ILM > >>> TD and a great communicator/teacher too (the downside is that his > courses > >>> aren't the cheapest but they're still more reasonable than the likes of > >>> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series > >>> available for free on Vimeo; it's a great indicator to his approach to > >>> teaching and the quality of his other course. Steve's great at > explaining > >>> the 'why' as well as the 'how'. That added context aids retention and > deeper > >>> understanding of Houdini as an integrated system. > >>> > >>> https://vimeo.com/185820853 > >>> > >>> http://helloluxx.com/product-tag/adam-swaab/ > >>> > >>> https://www.cgcircuit.com/browsepage.php > >>> > >>> > >>> > >>> On 12 January 2017 at 12:27, Olivier Jeannel <facialdel...@gmail.com> > >>> wrote: > >>>> > >>>> Not everything, but yeah State Machine is something I try to reproduce > >>>> in popvop but some easy features are missing such as "get time in > state" and > >>>> other nodes that gave the age of the particle relative to the moment > it > >>>> entered the stage. > >>>> > >>>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante <cgc...@gmail.com>: > >>>>> > >>>>> I could you show a similar setup in Houdini, but I am nowhere as > >>>>> eloquent as the MASTER Bradley Gabe... > >>>>> > >>>>> Also you must forget everything you know (state > >>>>> Machines, bla bla). > >>>>> > >>>>> > >>>>> > >>>>> On Thu, 12 Jan 2017 at 11:34, Chris Marshall > >>>>> <chrismarshal...@gmail.com> wrote: > >>>>>> > >>>>>> indeed! > >>>>>> > >>>>>> On 12 January 2017 at 11:17, Rob Chapman <tekano....@gmail.com> > wrote: > >>>>>>> > >>>>>>> IMHO one of the best tutorials for ICE that got me fired up back in > >>>>>>> > >>>>>>> > >>>>>>> the day with that 'aha' moment was Brad Gabe's "An artist tour > >>>>>>> > >>>>>>> > >>>>>>> Production primer" > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> 8 years ago. wowsers > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> On 12 January 2017 at 11:06, Olivier Jeannel < > facialdel...@gmail.com> > >>>>>>> wrote: > >>>>>>> > >>>>>>> > >>>>>>> > Hi Chris, > >>>>>>> > >>>>>>> > >>>>>>> > I've already posted this, but since you're talking about : > >>>>>>> > >>>>>>> > >>>>>>> > https://vimeo.com/158037926 > >>>>>>> > >>>>>>> > >>>>>>> > > >>>>>>> > >>>>>>> > >>>>>>> > 2017-01-12 12:03 GMT+01:00 <mikael.petter...@gmail.com>: > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> Hi Chris, > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> That it what I'm trying to do with the Xsi to Houdini videos. Is > >>>>>>> >> there > >>>>>>> > >>>>>>> > >>>>>>> >> something in particular you were thinking about? > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> Cheers > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> Skickat från min iPhone > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall > >>>>>>> >> <chrismarshal...@gmail.com>: > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> For those of us who are keen to switch to something that has > some > >>>>>>> > >>>>>>> > >>>>>>> >> similarities to ICE, is there a way of doing some tutorials of > the > >>>>>>> >> basics of > >>>>>>> > >>>>>>> > >>>>>>> >> simple effects done in ICE remade in Houdini? > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> On 12 January 2017 at 00:11, <mikael.petter...@gmail.com> > wrote: > >>>>>>> > >>>>>>> > >>>>>>> >>> > >>>>>>> > >>>>>>> > >>>>>>> >>> Thanks, suggestions are welcomed :) > >>>>>>> > >>>>>>> > >>>>>>> >>> > >>>>>>> > >>>>>>> > >>>>>>> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel > >>>>>>> >>> <facialdel...@gmail.com>: > >>>>>>> > >>>>>>> > >>>>>>> >>> > >>>>>>> > >>>>>>> > >>>>>>> >>> Really super, > >>>>>>> > >>>>>>> > >>>>>>> >>> wrote you a little request ;) > >>>>>>> > >>>>>>> > >>>>>>> >>> > >>>>>>> > >>>>>>> > >>>>>>> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez > >>>>>>> >>> <javi09warr...@gmail.com>: > >>>>>>> > >>>>>>> > >>>>>>> >>>> > >>>>>>> > >>>>>>> > >>>>>>> >>>> Good timing!!! Thanks > >>>>>>> > >>>>>>> > >>>>>>> >>>> > >>>>>>> > >>>>>>> > >>>>>>> >>>> 2016-12-28 17:19 GMT-05:00, nikaragua86 < > nikaragu...@gmail.com>: > >>>>>>> > >>>>>>> > >>>>>>> >>>> > great! thank you for sharing! > >>>>>>> > >>>>>>> > >>>>>>> >>>> > > >>>>>>> > >>>>>>> > >>>>>>> >>>> > 2016-12-29 0:58 GMT+03:00 <mikael.petter...@gmail.com>: > >>>>>>> > >>>>>>> > >>>>>>> >>>> > > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> Hi all, > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> For the people who are switching to Houdini, I've created a > >>>>>>> >>>> >> tutorial > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> blog > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> where I've posted some short quick start tutorials to get > you > >>>>>>> >>>> >> going. > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> Only > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> a > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> few so far, but more will come later. I hope you'll find > >>>>>>> >>>> >> them > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> useful. > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> http://shortandsweet3d.blogspot.co.uk/?m=1 > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> Cheers > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> Mikael > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> ------ > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> Softimage Mailing List. > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> To unsubscribe, send a mail to > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> softimage-requ...@listproc.autodesk.com > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> with "unsubscribe" in the subject, and reply to confirm. > >>>>>>> > >>>>>>> > >>>>>>> >>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >>>> > > >>>>>>> > >>>>>>> > >>>>>>> >>>> ------ > >>>>>>> > >>>>>>> > >>>>>>> >>>> Softimage Mailing List. > >>>>>>> > >>>>>>> > >>>>>>> >>>> To unsubscribe, send a mail to > >>>>>>> >>>> softimage-requ...@listproc.autodesk.com > >>>>>>> > >>>>>>> > >>>>>>> >>>> with "unsubscribe" in the subject, and reply to confirm. > >>>>>>> > >>>>>>> > >>>>>>> >>> > >>>>>>> > >>>>>>> > >>>>>>> >>> > >>>>>>> > >>>>>>> > >>>>>>> >>> ------ > >>>>>>> > >>>>>>> > >>>>>>> >>> Softimage Mailing List. > >>>>>>> > >>>>>>> > >>>>>>> >>> To unsubscribe, send a mail to > >>>>>>> >>> softimage-requ...@listproc.autodesk.com > >>>>>>> > >>>>>>> > >>>>>>> >>> with "unsubscribe" in the subject, and reply to confirm. > >>>>>>> > >>>>>>> > >>>>>>> >>> > >>>>>>> > >>>>>>> > >>>>>>> >>> > >>>>>>> > >>>>>>> > >>>>>>> >>> ------ > >>>>>>> > >>>>>>> > >>>>>>> >>> Softimage Mailing List. > >>>>>>> > >>>>>>> > >>>>>>> >>> To unsubscribe, send a mail to > >>>>>>> >>> softimage-requ...@listproc.autodesk.com > >>>>>>> > >>>>>>> > >>>>>>> >>> with "unsubscribe" in the subject, and reply to confirm. > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> -- > >>>>>>> > >>>>>>> > >>>>>>> >> Chris Marshall > >>>>>>> > >>>>>>> > >>>>>>> >> Mint Motion Limited > >>>>>>> > >>>>>>> > >>>>>>> >> 029 20 37 27 57 > >>>>>>> > >>>>>>> > >>>>>>> >> 07730 533 115 > >>>>>>> > >>>>>>> > >>>>>>> >> www.mintmotion.co.uk > >>>>>>> > >>>>>>> > >>>>>>> >> www.dot3d.com > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> ------ > >>>>>>> > >>>>>>> > >>>>>>> >> Softimage Mailing List. > >>>>>>> > >>>>>>> > >>>>>>> >> To unsubscribe, send a mail to > >>>>>>> >> softimage-requ...@listproc.autodesk.com > >>>>>>> > >>>>>>> > >>>>>>> >> with "unsubscribe" in the subject, and reply to confirm. > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> > >>>>>>> > >>>>>>> > >>>>>>> >> ------ > >>>>>>> > >>>>>>> > >>>>>>> >> Softimage Mailing List. > >>>>>>> > >>>>>>> > >>>>>>> >> To unsubscribe, send a mail to > >>>>>>> >> softimage-requ...@listproc.autodesk.com > >>>>>>> > >>>>>>> > >>>>>>> >> with "unsubscribe" in the subject, and reply to confirm. > >>>>>>> > >>>>>>> > >>>>>>> > > >>>>>>> > >>>>>>> > >>>>>>> > > >>>>>>> > >>>>>>> > >>>>>>> > > >>>>>>> > >>>>>>> > >>>>>>> > ------ > >>>>>>> > >>>>>>> > >>>>>>> > Softimage Mailing List. > >>>>>>> > >>>>>>> > >>>>>>> > To unsubscribe, send a mail to > >>>>>>> > softimage-requ...@listproc.autodesk.com with > >>>>>>> > >>>>>>> > >>>>>>> > "unsubscribe" in the subject, and reply to confirm. > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> ------ > >>>>>>> > >>>>>>> > >>>>>>> Softimage Mailing List. > >>>>>>> > >>>>>>> > >>>>>>> To unsubscribe, send a mail to > >>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, > >>>>>>> and reply to confirm. > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> -- > >>>>>> Chris Marshall > >>>>>> Mint Motion Limited > >>>>>> 029 20 37 27 57 > >>>>>> 07730 533 115 > >>>>>> www.mintmotion.co.uk > >>>>>> www.dot3d.com > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> ------ > >>>>>> > >>>>>> Softimage Mailing List. > >>>>>> > >>>>>> To unsubscribe, send a mail to softimage-request@listproc. > autodesk.com > >>>>>> with "unsubscribe" in the subject, and reply to confirm. > >>>>> > >>>>> > >>>>> ------ > >>>>> Softimage Mailing List. > >>>>> To unsubscribe, send a mail to softimage-request@listproc. > autodesk.com > >>>>> with "unsubscribe" in the subject, and reply to confirm. > >>>> > >>>> > >>>> > >>>> ------ > >>>> Softimage Mailing List. > >>>> To unsubscribe, send a mail to softimage-request@listproc. > autodesk.com > >>>> with "unsubscribe" in the subject, and reply to confirm. > >>> > >>> > >>> ------ > >>> Softimage Mailing List. > >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >>> with "unsubscribe" in the subject, and reply to confirm. > >>> > >>> > >>> ------ > >>> Softimage Mailing List. > >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >>> with "unsubscribe" in the subject, and reply to confirm. > >> > >> > >> ------ > >> Softimage Mailing List. > >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >> with "unsubscribe" in the subject, and reply to confirm. > >> > >> > >> ------ > >> Softimage Mailing List. > >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > >> with "unsubscribe" in the subject, and reply to confirm. > > > > > > > > > > -- > > Chris Marshall > > Mint Motion Limited > > 029 20 37 27 57 > > 07730 533 115 > > www.mintmotion.co.uk > > www.dot3d.com > > > > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with > > "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com
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