F.A.B.!

On 12 January 2017 at 14:26, Rob Chapman <tekano....@gmail.com> wrote:

> from Jeff @ sidefx
>
> <<paste>>
>
> First thing, set your desktop to “Technical”. This gives you the
> folder view on the left hand side. A Houdini scene is actually
> composed of network folders and objects inside those networks. You can
> traverse these folders with the network pane.
>
> Folders are associated with a network type. We have acronyms for the
> network types and the nodes inside these networks.
>
> Object = Object type nodes in an Object type folder. These Object
> nodes allow you build transform constraint hierarchies. Geometry type
> Object nodes contain SOP nodes that construct and modify geometry that
> inherit any transforms at the object level.
>
> SOPs = Surface OPerators or geometry nodes that are inside an object
> folder. These are used to construct and modify geometry. Any kind of
> geometry from polygons to volumes.
>
> DOPs = Dynamic OPerators or simulation/solver nodes that are used to
> construct simulations. Simulations read in geometry from SOPs and
> passes this data in to the DOP solvers.
>
> SHOP = SHading Operators are materials that represent a shader to
> apply to geometry. Some are hard coded with vex and others are folders
> that you can dive in to and modify the VOPs inside.
>
> VOPs = Vector OPerators inside VOP network nodes are used for
> everything from building shaders to modifying geometry, volumes,
> pixels, and more.
>
> VEX = Vector Expression Language. The code language used to write
> shaders. VOPs are wrappers around VEX code snippets.
>
> CVEX = Context agnostic Vector Expression Language. This has replaced
> all the VEX specific contexts throughout Houdini. It is a generalized
> language that uses the same environment and functions anywhere inside
> Houdini.
>
> COPs = Composite OPerators in composite type folders. Used in image
> compositing operations.
>
> ROPs = Render OPerators in side ROP Output directories which are used
> to create render output dependency graphs for automating output of any
> type of data and for triggering external processes like rendering.
> Commonly used to generate sequences of geometry, simulation data and
> trigger Render tasks that generates sequences of images to disk.
>
> CHOPs = CHannel OPerators used to create and modify any type of raw
> channel data from motion to audio and everything in between. Most
> users safely ignore the CHOP context, and so can you, for now. Put it
> on the “get to it later” list when learning Houdini. But definitely
> keep it on the list.
>
>
>
> All these folder types and node types are clearly indicated inside the
> Tree View you get up by default with the Technical Desktop. I highly
> recommend anyone new to Houdini to get used to working with the Tree
> view as you can see everything in the scene without diving in and out
> all over the place.
>
> What makes these acronyms so important is that you can communicate
> ideas much quicker without any ambiguity with your fellow Houdini
> co-workers. This is known as “Houdini Speak”.
>
> We have stripped many acronyms from the docs but the fact that they
> still exist and get used all the time speaks volumes to their
> usefulness.
>
> If you ever speak with me, I use acronyms full stop and expect to hear
> them right back. Just putting that out there.
>
> On 12 January 2017 at 13:53, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
> > vop dop!?
> >
> > On 12 January 2017 at 13:40, <mikael.petter...@gmail.com> wrote:
> >>
> >> I'll do it in dops because it's trickier, but I'll set it up in vops
> just
> >> because it's closer to ICE
> >>
> >> Skickat från min iPhone
> >>
> >> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel <facialdel...@gmail.com>:
> >>
> >> I'd be interrested !
> >> is this vop based, or dop ?
> >>
> >> 2017-01-12 14:28 GMT+01:00 <mikael.petter...@gmail.com>:
> >>>
> >>> Yeah, you need to think a bit different in Houdini, but I could do a
> tut
> >>> about mimicking state machines if someone is interested.
> >>>
> >>> Skickat från min iPhone
> >>>
> >>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore <jonathan.moo...@gmail.com
> >:
> >>>
> >>>> For those of us who are keen to switch to something that has some
> >>>> similarities to ICE, is there a way of doing some tutorials of the
> basics of
> >>>> simple effects done in ICE remade in Houdini?
> >>>
> >>>
> >>> Chris, you should take a look at the Jumpstart series over at
> HelloLuxx.
> >>> Adam Swaab is a great tutor who guides you through your learning path
> >>> without ever being condescending. There's a promotion on at the moment
> with
> >>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically
> with
> >>> VOPS which is the closest thing to ICE in Houdini but I'd also
> recommend you
> >>> pick up the bundle of the first 4 volumes (currently 50% off) as this
> covers
> >>> a lot of key principles of the Houdini UX, which are helpful for
> someone
> >>> transitioning from ICE.
> >>>
> >>> There's a ton of free tutorials available but the benefit of Adam's
> stuff
> >>> is that it's structured as a 'learning path'. You could get away with
> >>> skipping Vol's 5&6, as once you understand the foundations there's
> better
> >>> paid material available for Pyro and Fluids - specifically thinking of
> the
> >>> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an
> ILM
> >>> TD and a great communicator/teacher too (the downside is that his
> courses
> >>> aren't the cheapest but they're still more reasonable than the likes of
> >>> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series
> >>> available for free on Vimeo; it's a great indicator to his approach to
> >>> teaching and the quality of his other course. Steve's great at
> explaining
> >>> the 'why' as well as the 'how'. That added context aids retention and
> deeper
> >>> understanding of Houdini as an integrated system.
> >>>
> >>> https://vimeo.com/185820853
> >>>
> >>> http://helloluxx.com/product-tag/adam-swaab/
> >>>
> >>> https://www.cgcircuit.com/browsepage.php
> >>>
> >>>
> >>>
> >>> On 12 January 2017 at 12:27, Olivier Jeannel <facialdel...@gmail.com>
> >>> wrote:
> >>>>
> >>>> Not everything, but yeah State Machine is something I try to reproduce
> >>>> in popvop but some easy features are missing such as "get time in
> state" and
> >>>> other nodes that gave the age of the particle relative to the moment
> it
> >>>> entered the stage.
> >>>>
> >>>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante <cgc...@gmail.com>:
> >>>>>
> >>>>> I could you show a similar setup in Houdini, but I am nowhere as
> >>>>> eloquent as the MASTER Bradley Gabe...
> >>>>>
> >>>>> Also you must forget everything you know (state
> >>>>> Machines, bla bla).
> >>>>>
> >>>>>
> >>>>>
> >>>>> On Thu, 12 Jan 2017 at 11:34, Chris Marshall
> >>>>> <chrismarshal...@gmail.com> wrote:
> >>>>>>
> >>>>>> indeed!
> >>>>>>
> >>>>>> On 12 January 2017 at 11:17, Rob Chapman <tekano....@gmail.com>
> wrote:
> >>>>>>>
> >>>>>>> IMHO one of the best tutorials for ICE that got me fired up back in
> >>>>>>>
> >>>>>>>
> >>>>>>> the day with that 'aha' moment  was Brad Gabe's "An artist tour
> >>>>>>>
> >>>>>>>
> >>>>>>> Production primer"
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> 8 years ago. wowsers
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> On 12 January 2017 at 11:06, Olivier Jeannel <
> facialdel...@gmail.com>
> >>>>>>> wrote:
> >>>>>>>
> >>>>>>>
> >>>>>>> > Hi Chris,
> >>>>>>>
> >>>>>>>
> >>>>>>> > I've already posted this, but since you're talking about :
> >>>>>>>
> >>>>>>>
> >>>>>>> > https://vimeo.com/158037926
> >>>>>>>
> >>>>>>>
> >>>>>>> >
> >>>>>>>
> >>>>>>>
> >>>>>>> > 2017-01-12 12:03 GMT+01:00 <mikael.petter...@gmail.com>:
> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >> Hi Chris,
> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >> That it what I'm trying to do with the Xsi to Houdini videos. Is
> >>>>>>> >> there
> >>>>>>>
> >>>>>>>
> >>>>>>> >> something in particular you were thinking about?
> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >> Cheers
> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >> Skickat från min iPhone
> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall
> >>>>>>> >> <chrismarshal...@gmail.com>:
> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >> For those of us who are keen to switch to something that has
> some
> >>>>>>>
> >>>>>>>
> >>>>>>> >> similarities to ICE, is there a way of doing some tutorials of
> the
> >>>>>>> >> basics of
> >>>>>>>
> >>>>>>>
> >>>>>>> >> simple effects done in ICE remade in Houdini?
> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >> On 12 January 2017 at 00:11, <mikael.petter...@gmail.com>
> wrote:
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>> Thanks, suggestions are welcomed :)
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel
> >>>>>>> >>> <facialdel...@gmail.com>:
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>> Really super,
> >>>>>>>
> >>>>>>>
> >>>>>>> >>> wrote you a little request ;)
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez
> >>>>>>> >>> <javi09warr...@gmail.com>:
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> Good timing!!! Thanks
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> 2016-12-28 17:19 GMT-05:00, nikaragua86 <
> nikaragu...@gmail.com>:
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> > great! thank you for sharing!
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> > 2016-12-29 0:58 GMT+03:00 <mikael.petter...@gmail.com>:
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >> Hi all,
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >> For the people who are switching to Houdini, I've created a
> >>>>>>> >>>> >> tutorial
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >> blog
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >> where I've posted some short quick start tutorials to get
> you
> >>>>>>> >>>> >> going.
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >> Only
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >> a
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >> few so far, but more will come later.  I hope you'll find
> >>>>>>> >>>> >> them
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >> useful.
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >> http://shortandsweet3d.blogspot.co.uk/?m=1
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >> Cheers
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >> Mikael
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >> ------
> >>>>>>>
> >>>>>>>
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> >>>>>>>
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> >>>>>>>
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> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> >
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>> ------
> >>>>>>>
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> >>>>>>> >>>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>>
> >>>>>>>
> >>>>>>>
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> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >> --
> >>>>>>>
> >>>>>>>
> >>>>>>> >> Chris Marshall
> >>>>>>>
> >>>>>>>
> >>>>>>> >> Mint Motion Limited
> >>>>>>>
> >>>>>>>
> >>>>>>> >> 029 20 37 27 57
> >>>>>>>
> >>>>>>>
> >>>>>>> >> 07730 533 115
> >>>>>>>
> >>>>>>>
> >>>>>>> >> www.mintmotion.co.uk
> >>>>>>>
> >>>>>>>
> >>>>>>> >> www.dot3d.com
> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >> ------
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> >>>>>>>
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> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >>
> >>>>>>>
> >>>>>>>
> >>>>>>> >> ------
> >>>>>>>
> >>>>>>>
> >>>>>>> >> Softimage Mailing List.
> >>>>>>>
> >>>>>>>
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> >>>>>>>
> >>>>>>>
> >>>>>>> >> with "unsubscribe" in the subject, and reply to confirm.
> >>>>>>>
> >>>>>>>
> >>>>>>> >
> >>>>>>>
> >>>>>>>
> >>>>>>> >
> >>>>>>>
> >>>>>>>
> >>>>>>> >
> >>>>>>>
> >>>>>>>
> >>>>>>> > ------
> >>>>>>>
> >>>>>>>
> >>>>>>> > Softimage Mailing List.
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> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> --
> >>>>>> Chris Marshall
> >>>>>> Mint Motion Limited
> >>>>>> 029 20 37 27 57
> >>>>>> 07730 533 115
> >>>>>> www.mintmotion.co.uk
> >>>>>> www.dot3d.com
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
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> >>
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> >
> >
> >
> >
> > --
> > Chris Marshall
> > Mint Motion Limited
> > 029 20 37 27 57
> > 07730 533 115
> > www.mintmotion.co.uk
> > www.dot3d.com
> >
> >
> >
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>



-- 
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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