If you could provide a code snippet, that would help.

Off the top of my head, I think you need to revise how you're calling 
GetWeights() inside your plugin.  If you just call it directly as var 
aWeights = GetWeights(), then that will be recorded as a discrete call in 
the script log and be affected by the undo/redo commands.   If you use 
Application.ExecuteCommand( "GetWeights", aArguments );, it will be 
considered just another line of code in your plugin.  This is likely what 
you're looking for.

There's a 3rd method to invoke a command from inside of a plugin, but I'd 
have to exhume a lot of old code to remember what that was.  Just be aware 
it exists.


Matt



Date: Fri, 13 Jan 2017 20:55:57 +0900
From: Martin <furik...@gmail.com>
Subject: Re: Executing a Command without undo (Scripting)
To: "Official Softimage Users Mailing List.

Thanks for your answer.

I had the misconception that the undo stack was related with the repeat 
command. I realized it isn't.

I have a jscript command that gives me the weights array to work it on my 
python plugin because getting the array in Python is like 3 times slower.

I use this command to refresh my weights GUI so not being able to undo it 
shouldn't give any problems since it isn't changing anything.

So I use another command like paste weights and then my refresh command run 
automatically and I can't repeat my paste weights command because the last 
command was the Jscript GetWeights.



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