You need to apply uv´s first, since the property that HAIR inhereits (and
needs) are UV coordinates.

On Tue, Jan 24, 2017 at 11:59 AM, Joe Bask <joebaskjoeb...@gmail.com> wrote:

> Hi all,
>
> I used to do this long time ago in the past, but I forgot since I haven't
> been in touch with Softimage for long.
>
> Is there a way to transfer material per polygon to the hair material?
>
> Let's say I want to transfer checkerboard pattern I made by assigning
> every square on a grid black and white to the hair I generated on it (the
> whole grid). I'm pretty sure this is supposed to be a straightforward
> process, without having to apply UV map first.
>
> The PDF manual and CHM user manual don't explain the process but the one
> using UV map transfer.
>
> Or if you have the link that explain the process, I'd be grateful if you
> could share it here.
>
> Thank you very much!
>
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