You need to apply uv´s first, since the property that HAIR inhereits (and needs) are UV coordinates.
On Tue, Jan 24, 2017 at 11:59 AM, Joe Bask <joebaskjoeb...@gmail.com> wrote: > Hi all, > > I used to do this long time ago in the past, but I forgot since I haven't > been in touch with Softimage for long. > > Is there a way to transfer material per polygon to the hair material? > > Let's say I want to transfer checkerboard pattern I made by assigning > every square on a grid black and white to the hair I generated on it (the > whole grid). I'm pretty sure this is supposed to be a straightforward > process, without having to apply UV map first. > > The PDF manual and CHM user manual don't explain the process but the one > using UV map transfer. > > Or if you have the link that explain the process, I'd be grateful if you > could share it here. > > Thank you very much! > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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