I always used xsibatch. Just tried both and they worked the same. I think,
the only difference is the license used.



C:\Program Files\Autodesk\Softimage 2015 SP2\Application\bin>xsibatch -r
-scene "C:\Program Files\Autodesk\Softimage 2015
SP2\Data\XSI_SAMPLES\Scenes\Animation\Curve_Deform.scn" -pass all

=======================================================

Autodesk Softimage 13.2.163.0

=======================================================

[LICENSE  AND PLUGIN INFO REMOVED]

COMMAND: -r -scene "C:\Program Files\Autodesk\Softimage 2015
SP2\Data\XSI_SAMPLES\Scenes\Animation\Curve_Deform.scn" -pass all

Application.SetUserPref("SCR_RTMSG_ENABLED", True)

>Loading: C:\Program Files\Autodesk\Softimage 2015
SP2\Data\XSI_SAMPLES\Scenes\Animation\Curve_Deform.scn...

# INFO : 4034 - Loaded scene was created with build number: 13.2.163.0 -
compatibility version: 1300

Application.OpenScene("C:\\Program Files\\Autodesk\\Softimage 2015
SP2\\Data\\XSI_SAMPLES\\Scenes\\Animation\\Curve_Deform.scn", False, True)

# INFO : Starting rendering....

# INFO : Rendering Passes.Default_Pass

Application.SetCurrentPass("Passes.Default_Pass")

Application.SetValue("PlayControl.Current", 1, "")

Application.SetValue("PlayControl.Current", 1, "")

# INFO : Rendering pass 'Default_Pass'...

# INFO : Rendering frame 1 (0.0% done)

# INFO : Rendering frame 2 (10.0% done)

# INFO : Rendering frame 3 (20.0% done)

# INFO : Rendering frame 4 (30.0% done)

# INFO : Rendering frame 5 (40.0% done)

# INFO : Rendering frame 6 (50.0% done)

# INFO : Rendering frame 7 (60.0% done)

# INFO : Rendering frame 8 (70.0% done)

# INFO : Rendering frame 9 (80.0% done)

# INFO : Rendering frame 10 (90.0% done)

# INFO : Render completed (100% done)

Application.RenderPass("Passes.Default_Pass", "", 1, 10, 1, "")

# INFO : Rendering done!

# INFO : Rendering Passes.RGBA_Matte

Application.SetCurrentPass("Passes.RGBA_Matte")

Application.SetValue("PlayControl.Current", 1, "")

Application.SetValue("PlayControl.Current", 1, "")

# INFO : Rendering pass 'RGBA_Matte'...

# INFO : Rendering frame 1 (0.0% done)

# INFO : Rendering frame 2 (10.0% done)

# INFO : Rendering frame 3 (20.0% done)

# INFO : Rendering frame 4 (30.0% done)

# INFO : Rendering frame 5 (40.0% done)

# INFO : Rendering frame 6 (50.0% done)

# INFO : Rendering frame 7 (60.0% done)

# INFO : Rendering frame 8 (70.0% done)

# INFO : Rendering frame 9 (80.0% done)

# INFO : Rendering frame 10 (90.0% done)

# INFO : Render completed (100% done)

Application.RenderPass("Passes.RGBA_Matte", "", 1, 10, 1, "")

# INFO : Rendering done!

 

C:\Program Files\Autodesk\Softimage 2015 SP2\Application\bin>xsi -r -scene
"C:\Program Files\Autodesk\Softimage 2015
SP2\Data\XSI_SAMPLES\Scenes\Animation\Curve_Deform.scn" -pass all

=======================================================

Autodesk Softimage 13.2.163.0

=======================================================

[LICENSE  AND PLUGIN INFO REMOVED]

COMMAND: -r -scene "C:\Program Files\Autodesk\Softimage 2015
SP2\Data\XSI_SAMPLES\Scenes\Animation\Curve_Deform.scn" -pass all

Application.SetUserPref("SCR_RTMSG_ENABLED", True)

>Loading: C:\Program Files\Autodesk\Softimage 2015
SP2\Data\XSI_SAMPLES\Scenes\Animation\Curve_Deform.scn...

# INFO : 4034 - Loaded scene was created with build number: 13.2.163.0 -
compatibility version: 1300

Application.OpenScene("C:\\Program Files\\Autodesk\\Softimage 2015
SP2\\Data\\XSI_SAMPLES\\Scenes\\Animation\\Curve_Deform.scn", False, True)

# INFO : Starting rendering....

# INFO : Rendering Passes.Default_Pass

Application.SetCurrentPass("Passes.Default_Pass")

Application.SetValue("PlayControl.Current", 1, "")

Application.SetValue("PlayControl.Current", 1, "")

# INFO : Rendering pass 'Default_Pass'...

# INFO : Rendering frame 1 (0.0% done)

# INFO : Rendering frame 2 (10.0% done)

# INFO : Rendering frame 3 (20.0% done)

# INFO : Rendering frame 4 (30.0% done)

# INFO : Rendering frame 5 (40.0% done)

# INFO : Rendering frame 6 (50.0% done)

# INFO : Rendering frame 7 (60.0% done)

# INFO : Rendering frame 8 (70.0% done)

# INFO : Rendering frame 9 (80.0% done)

# INFO : Rendering frame 10 (90.0% done)

# INFO : Render completed (100% done)

Application.RenderPass("Passes.Default_Pass", "", 1, 10, 1, "")

# INFO : Rendering done!

# INFO : Rendering Passes.RGBA_Matte

Application.SetCurrentPass("Passes.RGBA_Matte")

Application.SetValue("PlayControl.Current", 1, "")

Application.SetValue("PlayControl.Current", 1, "")

# INFO : Rendering pass 'RGBA_Matte'...

# INFO : Rendering frame 1 (0.0% done)

# INFO : Rendering frame 2 (10.0% done)

# INFO : Rendering frame 3 (20.0% done)

# INFO : Rendering frame 4 (30.0% done)

# INFO : Rendering frame 5 (40.0% done)

# INFO : Rendering frame 6 (50.0% done)

# INFO : Rendering frame 7 (60.0% done)

# INFO : Rendering frame 8 (70.0% done)

# INFO : Rendering frame 9 (80.0% done)

# INFO : Rendering frame 10 (90.0% done)

# INFO : Render completed (100% done)

Application.RenderPass("Passes.RGBA_Matte", "", 1, 10, 1, "")

# INFO : Rendering done!

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
Sent: Thursday, February 02, 2017 12:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: Batch render all passes?

 

I think the XSI command and the Xsibatch command have different behavior
concerning switches. Which one it the best to use?

As for the error message, I'll have to relaunch my renders, I'll keep you
posted.

Cheers,

David

 

On 2017-02-02 12:22, Sven Constable wrote:

Just tried it and indeed, not using the -pass command will not render all
passes but the current. So my memory didn't serve me well.
However, using "-pass all" worked here and rendered all passes in the scene.
(2015 SP2)

 

Sven

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
Sent: Thursday, February 02, 2017 12:02 PM
To: softimage@listproc.autodesk.com
Subject: Re: Batch render all passes?

 

Thanks a lot guys

It's weird, when I don't type "-pass", it doesn't render all pass, it
renders the active pass.

And I also tried "-pass all" like in your command line, but I got an
error...

But I will try again. Thanks again and have a great day.

David

 

On 2017-02-01 12:16, Doug Kennedy wrote:

Hi David. 

 

I always keep this to hand! 

 

xsibatch -r -scene "\\SERVER\Project\Scenes\SceneFile.scn
<file:///\\%5C%5CSERVER%5CProject%5CScenes%5CSceneFile.scn> " -startframe 1
-endframe 100 -step 1 -pass all -skip YES

 

 

 




Doug Kennedy  / Designer / 3D Animator / 2D Compositor / VFX TD

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Giffard Court, Millbrook Close, Northampton NN5 5JF.

 

On 31 January 2017 at 13:48, Sven Constable <sixsi_l...@imagefront.de>
wrote:

IIRC defining no passes will render all passes in a scene.


-----Original Message-----
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
Sent: Tuesday, January 31, 2017 1:46 PM
To: softimage@listproc.autodesk.com
Subject: Batch render all passes?

Hi all!

What's the command line already, to render all passes in a scene? It's
weird: it used to work but now it doesn't. Previously if I omitted the
"-pass" switch, it rendered all passes. Now it renders only the active
pass...

Thanks!

David

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