What pisses me off the most is that Autodesk thrives on industry pipeline dependence and inability to instant switch. Finances, knowledge base, sentiment, artist base are reasons why it is so simple for Autodesk just to keep everyone in check. All big and small studios are committed to keep the status quo, because it is cheaper and safer. We can all switch to Houdini or whatever but let's be honest, Who's gonna use make it main app for animation, modeling, rendering. Even seasoned artists consider Houdini too complex, too much time consuming, too much tool for the job. I use Maya and I hate it. On average, everything takes two to three times longer than it should. Two thirds of the time are spent on technical issues, workarounds, fixes, restarts, clean ups, extracting working parts and merging them to new scenes and setting everything up again. This time wasting frustrates me because I could use it to do other projects, learn or even do my own projects but FUCK NO. It's a loop, never ending loop
I will continue to learn Houdini but to be honest I like to light and render. I love Arnold and Redshift and they're both on Houdini. But will it be a handicap for me though, because I don't see the future in Maya. One more thing that came back to me. Maya and Octane. I don't know which one is in fault here but they integrate to a degree where they're inseparable. It is enough to load it once onto plugin manager and each scene is contaminated for life. You don't even have to use it or any parts of it in the scene. Deadline and Qube may refuse to render it due to in-bedded attributes. You can't even remove those attributes from objects. They carry on to new scenes. Hurray to devs. Artur 2017-02-17 0:09 GMT+01:00 Steve Parish <porkypar...@gmail.com>: > renderThumbnailUpdate false; > > Made my life somewhat happier... > > On Thu, Feb 16, 2017 at 4:25 PM, Eugene Flormata <eug...@flormata.com> > wrote: > >> you can tell maya to not remember any windows in the settings >> but sometimes it stops redshift from rendering >> >> also reference files break the render later setup once you start adding >> overrides >> and overriding the in-out frames also are sometimes ignored >> and referencing files with MASH in them also breaks things once you have >> like 4 mash networks >> and don't use turtle bake renderer, because sometimes it's not >> predictable. >> >> >> maya' okay to make boxes and texture boxes though. >> so it's got that going for it.. >> >> >> >> On Thu, Feb 16, 2017 at 8:49 AM, Tenshi Sama <tenshi...@gmail.com> wrote: >> >>> Why people think saying the truth is bad? In what world of dictators >>> are we? >>> >>> Saying the truth about Maya, is the best that people can do. Maya and >>> the s$iT that has inside is something people in the industry already know, >>> is just that people are afraid to express themselves or they haven't tried >>> other functional programs. They tend to live like zombies believing Maya is >>> a god that has imperfections that needs to be tolerated for the sake of >>> having a job. >>> >>> Wrong people. Wrong. If all the people out there that think the same at >>> least put a complain to their supervisors everything, their supervisors >>> will speak to the above team, and the word will keep spreading until it >>> reach at the very top. >>> "Our designers, our people don't want to work with that piece of >>> garbage! Please do something". >>> >>> Stop living in fear people. Say Maya is the WORST THING that happen to >>> the industry. AD is the worst thing that happen to the industry. Maybe just >>> maybe if we speak at high decibels AD will listen and for the love of god >>> they will FIX all those SIMPLE little things. WE DON"T WANT WORKAROUNDS, we >>> want the tool WORKS., that's all. >>> >>> my 2cents, >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.