Thanks for the insight Matt. There is a problem of sorts in the scene which xsi does not like. I can't think of anything making graphics calls, but then again I don't know what they might be. I am rendering with Sitoa so lots of Arnold specific stuff, loads of standins and a lot of big displacement combined with a sort of large scene extent, around 40.000 units across.
I can render a region in the UI but if I save the scene after that, XSI saves the scene but hangs. In one attempt to fix the scene I tried merging the scene into an empty scene - XSI crashes. Rendering with RoyalRender xsibatch after rebuilding the scene I find that it renders a few frames randomly but still crashes with the same error messages. I have tried hiding suspected offenders one at a time and it still crashes. I need to check some more items here as there are many. Arnold standalone kick renders it fine, and so far creating .ass files and rendering i RoyalRender seems to work too. All this points to xsi/xsibatch having a problem with this particular scene and combination of objects, passes and overrides, but the maddening thing is I still don't have a clue what causes it. Unfortunately AD has made sure I can't get support help. It would be great if upgrading to 2015 SP2 would fix it but I have no way of knowing without trying it, which is not straightforward due to a Maya/RR issue. Soldiering on MB > Den 7. marts 2017 klokken 16:38 skrev Matt Lind <speye...@hotmail.com>: > > > If the scene is only crashing during render from XSIBatch, then you need to > start checking for tools/properties that invoke any kind of a graphics call. > XSIBatch does not support anything that invokes drawing of graphics or > anything that calls such an API to do work. That'll induce a crash. > > 2015 does fix bugs, but it also has a good number of regressions. Which > version is best is specified to your needs, but I think 2014 SP2 is a better > bet in the stability department. > > Matt > > > > > Date: Tue, 7 Mar 2017 15:58:32 +0100 (CET) > From: Morten Bartholdy <x...@colorshopvfx.dk> > Subject: RE: Need help - Scene crashing on the farm - renders in the > UI > To: "Official Softimage Users Mailing List. > > I have done meticulous step by step troubleshooting going through each ref > model, eliminating ref model and delta issues and it comes down to a > particular ref model making the scene crash on the farm. This model renders > fine from its master scene, so I am guessing some combination of the > content - large displacements and large numbers of ICE scattered standins > with high polycount, combined with passes, partitions and overrides make it > crash, ie. a problem in the scene. > > I eventually rebuilt the scene so content and passes are as clean as > possible, and this scene crashes too. > > Incidently if I have done a renderregion and save after that, it will save > the scene, but Softimage will hang, requiring me to kill it. I am on 2015 R2 > for various reasons - I recall 2015 R2SP2 has a considerable number of > bugfixes. Could it perhaps be that R2 has a sort of memoryleak? > > MB > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.