Thank you Andy!!

On Thu, Mar 9, 2017 at 3:42 AM, Andy Nicholas <a...@andynicholas.com> wrote:

> Hi Darren,
> I would highly recommend looking into Rez as it'll let you configure your
> environment on a per project (or per anything) basis:
>
>    https://github.com/nerdvegas/rez
>
> You can use it to define which project uses which plugins and takes care
> of any complex interdependencies (e.g. v1.5 of plugin works with Maya 2015,
> but not v1.6).
>
> There's quite a bit of a learning curve if you've not done anything like
> this before, but start by keeping it simple and go from there.
>
> A
>
>
>
> On 09/03/2017 11:21, Darren Macpherson wrote:
>
> Hi all,
>
> Its been awhile since I was around these parts. I know this has been
> covered a fair amount and I have been going through previous posts and
> general looking around on line, so sorry if there's a bit of overlap and
> noise.
>
> We're looking to give Maya a try on a shot with a current project. I was
> hoping some of you might have some advice when it comes to working with
> maya on a project server. Right now my biggest question is how people are
> structuring there maya workflow when it comes to plugins or setting up the
> equivalent of a workgroup for maya.
>
> We would prefer to work with absolute paths (//servername/projects/) if
> possible. Currently we create a workgroup per project in the relevant
> project folder. That way the workgroup for that project looks at all the
> relevant addons, keeps the correct addon version for the project and helps
> with keeping everything consolidated when the project is backed up. Has
> anyone done something similar with maya where a project only points to the
> plugins that are relevant to the project?
>
> I might have a few more questions that I think of as I go along but any
> advice or help would be appreciated.
>
> Cheers
>
> Darren
>
>
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