I thought something like this would be more straightforward...

but for testing purposes, here is Christopher's expression on the Point SOP.

[image: Inline images 1]

On 2 March 2017 at 13:52, Christopher Crouzet <christopher.crou...@gmail.com
> wrote:

> I also had issues figuring that out at first. There doesn't seem to be any
> hard rule nor consitency and that's simply because not every node operates
> on the same kind of data (nor provide support for the same feature set).
> One way to know is to check if the $PT variable is available when typing
> an HScript expression in a parameter. Which is not the case for the Peak
> SOP, at least for me in Houdini 13.
>
> But you know what? You can have the same result with a custom operator
> made in less than 2 minutes. Create a VOP SOP, or an Attribute Wrangle SOP,
> and for each point you only have to add the normal to the position, with
> the coefficient value from your painted attribute.
>
> Example in VEX: v@P += normalize(v@N) * f@my_painted_attribute;
>
>
> On 2 March 2017 at 20:38, <p...@bustykelp.com> wrote:
>
>>
>> Hi,
>>
>> I’ve just started learning Houdini. I’m finding it hard to find knowledge
>> on how to have an attribute, that I’ve created then painted, to drive ,say
>> the per point value of a peak deformer node
>>
>> I have tried the point expression, but I get a load of errors.
>>
>> does anyone know please?
>>
>> thanks
>> Paul ‘pooby’ Smith
>>
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>
>
>
> --
> Christopher Crouzet
> *https://christophercrouzet.com* <https://christophercrouzet.com>
>
>
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