Hi, I doodled around the idea of strands and came with a setup that is similar enough (I believe) to what we have in Ice Strands. 25min long though :/ Average English :/
https://vimeo.com/214095798 2017-03-04 14:26 GMT+01:00 Anto Matkovic <a...@matkovic.com>: > Hello, > > Thanks for linking. Actually I was able to keep the amount of loops, > similar to ICE variance, all that in SOP network or 'modeling stack', by > swapping attributes between primitive and points, using options from > Attribute Promote SOP, like summary, min, max and such. Plus a lot of > modulo trickery of course. Worked nicely for this case, while perhaps this > won't be enough for something more abstract, not relying on alive geometry, > for example arrays for custom skin deformer, or who knows what else. > > good luck > > > ------------------------------ > *From:* Tim Bolland <tim_boll...@hotmail.co.uk> > *To:* Official Softimage Users Mailing List. https://groups.google.com/ > forum/#!forum/xsi_list <softimage@listproc.autodesk.com> > *Sent:* Thursday, March 2, 2017 1:19 PM > *Subject:* Re: [Houdini] Working with strands the Softimage way > > Thank you guys this was just what I was after. I'm aware that ICE Strands > are just arrays, but after playing around with Houdini's VEX/VOPs framework > I'm even more impressed by the way ICE handles the per-point / > per-point-array / per-cloud context switches. Houdini seems kind of > limiting in how you can't set global arrays within a loop running over over > the points or prims. I realise that there's a detail mode, but doesn't help > if your doing per point stuff as well. Anyway, I diverge. I'm going to > crack on and see what I can come up with. I'm not such a fan of the > solver/add point method as I like to keep things as interactive as > possible. > > Also, I've found this... Has anyone seen it yet? It's a rewrite of > Kristinka but for Houdini. > > https://www.sidefx.com/forum/topic/42665/ > kristinka and few questions | Forums | SideFX > <https://www.sidefx.com/forum/topic/42665/> > www.sidefx.com > Hello, first of all, something I believe it is a good news. I'm close to > finish a ‘port’ of Softimage ICE hair styling system called Kristinka Hair, > to Houdini. > > > > Cheers, > > Tim > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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