I'm pretty sure that will not work. :) Apologies for being cryptic here, Stephen. I need to test more.
Can someone confirm that he was able to use custom shaders (installed in a workgroup) with satellite rendering at all? TIA, Sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, March 10, 2017 10:05 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: custom shaders and MR satellite rendering Yeah, that's possible. https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Setting-up-workgroups-for-satellite-rendering.html It's been awhile, but I think you have to use setenv.bat to set up the workgroups. On Fri, Mar 10, 2017 at 3:49 PM, Sven Constable <sixsi_l...@imagefront.de> wrote: Hey list, I wonder if anyone got 3rd party shaders like the BA shaders for example to work with satellite rendering in MR? If you install them in a workgroup, it works as expected but unfortunatly not when using satellite rendering. I'd like to have them in a workgroup but not installed on every render node manually. Is this possible? Thanks, Sven ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
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