I'm pretty sure that will not work. :) Apologies for being cryptic here, 
Stephen. I need to test more.

Can someone confirm that he was able to use custom shaders (installed in a 
workgroup) with satellite rendering at all?

 

TIA,

Sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, March 10, 2017 10:05 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: custom shaders and MR satellite rendering

 

Yeah, that's possible.

https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Setting-up-workgroups-for-satellite-rendering.html

 

It's been awhile, but I think you have to use setenv.bat to set up the 
workgroups.

 

On Fri, Mar 10, 2017 at 3:49 PM, Sven Constable <sixsi_l...@imagefront.de> 
wrote:

Hey list,

 

I wonder if anyone got 3rd party shaders like the BA shaders for example to 
work with satellite rendering in MR? If you install them in a workgroup, it 
works as expected but unfortunatly not when using satellite rendering.

I'd like to have them in a workgroup but not installed on every render node 
manually. Is this possible?

 

Thanks,
Sven  

 

 


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