Years ago it worked for me, that's why I wrote that kb article.

On Fri, Mar 10, 2017 at 5:41 PM, Sven Constable <sixsi_l...@imagefront.de>
wrote:

> I'm pretty sure that will not work. :) Apologies for being cryptic here,
> Stephen. I need to test more.
>
> Can someone confirm that he was able to use custom shaders (installed in a
> workgroup) *with satellite rendering at all*?
>
>
>
> TIA,
>
> Sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Stephen Blair
> *Sent:* Friday, March 10, 2017 10:05 PM
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: custom shaders and MR satellite rendering
>
>
>
> Yeah, that's possible.
>
> https://knowledge.autodesk.com/search-result/caas/
> sfdcarticles/sfdcarticles/Setting-up-workgroups-for-
> satellite-rendering.html
>
>
>
> It's been awhile, but I think you have to use setenv.bat to set up the
> workgroups.
>
>
>
> On Fri, Mar 10, 2017 at 3:49 PM, Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
> Hey list,
>
>
>
> I wonder if anyone got 3rd party shaders like the BA shaders for example
> to work with satellite rendering in MR? If you install them in a workgroup,
> it works as expected but unfortunatly not when using satellite rendering.
>
> I'd like to have them in a workgroup but not installed on every render
> node manually. Is this possible?
>
>
>
> Thanks,
> Sven
>
>
>
>
>
>
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