Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ?

2017-03-13 19:44 GMT+01:00 Olivier Jeannel <facialdel...@gmail.com>:

> Vop is close to ICE.
> VOP is the visual version of VEX which is code (coding vector).
> In fact, when you build some Vop trees, you can see the resulting Vex code.
>
> It's just me beeing more able to build and read Vop nodes rather Vex lines.
>
>
> 2017-03-13 15:55 GMT+01:00 Chris Marshall <chrismarshal...@gmail.com>:
>
>> And it's all VOP! ? As opposed to what? And what's the advantage /
>> difference?
>>
>>
>> On 9 March 2017 at 13:39, Olivier Jeannel <facialdel...@gmail.com> wrote:
>>
>>> I made a little tutorial on how to get local rotation when working in
>>> houdini.
>>> https://vimeo.com/207626604
>>>
>>> Build an orientation matrix
>>> Rotate using the orient attribute before the copy sop
>>> Rotate objects after the copy sop.
>>>
>>> And it's all VOP !
>>>
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>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
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