Jonathan, I thought VOP and VEX were running at same speed ? Am I wrong ? 2017-03-13 19:44 GMT+01:00 Olivier Jeannel <facialdel...@gmail.com>:
> Vop is close to ICE. > VOP is the visual version of VEX which is code (coding vector). > In fact, when you build some Vop trees, you can see the resulting Vex code. > > It's just me beeing more able to build and read Vop nodes rather Vex lines. > > > 2017-03-13 15:55 GMT+01:00 Chris Marshall <chrismarshal...@gmail.com>: > >> And it's all VOP! ? As opposed to what? And what's the advantage / >> difference? >> >> >> On 9 March 2017 at 13:39, Olivier Jeannel <facialdel...@gmail.com> wrote: >> >>> I made a little tutorial on how to get local rotation when working in >>> houdini. >>> https://vimeo.com/207626604 >>> >>> Build an orientation matrix >>> Rotate using the orient attribute before the copy sop >>> Rotate objects after the copy sop. >>> >>> And it's all VOP ! >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Chris Marshall >> Mint Motion Limited >> 029 20 37 27 57 >> 07730 533 115 >> www.mintmotion.co.uk >> www.dot3d.com >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > >
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